creative play and games posts
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Parlour Games

Parlour Games

To add to your collection of festive writerly games, decor, and joyous silliness, I have a lovely new brace of parlour games for you, perfect for large groups. One of them is ideally suited to us of a literary disposition (but equally enjoyable for those who aren't!) and the other is really just a matter of joyous chaos. We tried them both at my birthday party last week and they worked even better than I'd hoped. Let the games begin!

Poem Enactments

This is best with a really good-sized group, at least ten people, ideally more. You'll also need enough space for people to sit around the edge and leave the centre of the room clear. 

Anyone can read or recite a poem. Before they do, though, they assign people to act out the parts. (Or ask for volunteers.) It's very important to cast before reading. 

While they read / recite the poem, the actors play their parts, following whatever directions come their way. I did The Walrus and the Carpenter, casting a sun, moon, walrus, carpenter, oldest oyster, and all the other oysters. My brother in law, as the sun, did a truly majestic job of trying to make the billows smooth and bright. My sister, as the moon, was splendidly sulky about it. The sight of most of my friends fervently pretending to be oysters, trotting behind the walrus and the carpenter, will live with me forever. Especially when they started making oyster noises. 

In someone else's poem, I volunteered to be the pond. It turned out the poem was Daddy Fell Into the Pond, so I got heftily landed on! In The Owl and the Pussycat, many of us were bong trees. When someone else did The Jabberwocky, Gwendi (the Jabberwock) collapsed to the floor in death so dramatically that the thunk was audible.

Nursery rhymes, picture books, Lewis Carroll, Roald Dahl's Revolting Rhymes, and Doctor Seuss are all great contenders for poems, as well as dramatic ballads like The Highwayman.

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The (Brief) Singing Of Many Songs

Everyone needs to be briefed to think of their favourite song to sing. A hymn, a carol, a pop song, a protest song, a lullaby, a folk song, whatever they know and is dear to their hearts.

Before The Singing, everyone firmly fixes their song in their mind, and lightly hums the opening note. Then everyone sings, all at once, for two minutes, and may the loudest voice win!

We didn't have a prize, but we totally should have, and the winner was 100% my sister with her passionate rendition of Toto's Africa, drowning out even her husband's and Will's combined Jerusalem. Glorious! Half the cacophonous choir collapsed in giggles after the first minute, but the remaining roar was still award-worthy.

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And if you want more silly or writerly festive things to do, I've got heaps more for you already up on the blog:

Wishing you wonderful, creative, silly fun! 


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Writerly Party Games


Writerly Party Games

Four nifty party games and after-dinner games for writers, bookworms, and word lovers, which need little to no prep, mostly suitable for a wide age range, and ranging from the playful to the deeply writerly to the very, very silly. Enjoy!

Passround Elevenies

Elevenie Elevenies are tiny poems of just eleven words in five lines, following an exact pattern:

Line 1: 1 word: a noun (a thing, place or person)
Line 2: 2 words: what it does
Line 3: 3 words: where it is
Line 4: 4 words: further explanation
Line 5: 1 word: a feeling about all this

This passround game uses their very exact structure to create consequences-style poems, from the uncannily meaningful to the gleefully absurd.

For example...

Parrots
hover, untidily
up down everywhere
They dream of jungles
terrified

You'll need...

๐Ÿ“œ PAPER: Strips of paper big enough for five lines of text (max four words per line) and space to fold. (A4 cut into four strips widthways is perfect)
๐Ÿ–Š️ PENS for each person.

How to Play

  • Give each person a slip of paper. 
  • Put one person in charge of reading out the instructions for each line
  • Each write a first line, then fold and pass on. 
  • Each write a second line, then fold and pass on – and so on till the end. 
  • Unfold the finished poems and each read one aloud. Feel free to do Special Poetry Voices and Dramatic Declaiming! 

๐Ÿ‘‘ Everyone wins, and what you win is a poem!

Ex Libris

Elevenie This is one for the real bookworms. In a nutshell, by turns, one person reads out the back cover blurb of a novel, they write out the real first line while everyone else makes up a first line for it, and then the reader reads them all out and everyone tries to guess which is the real first line. (This is a homespun version of the game invented by Leslie Scott and designed by Sara Finch.)

You'll need...

๐Ÿ“š BOOKS! Ideally, each person should bring 3+ books from their own shelves, so the host doesn't have the Home Shelf advantage – or if you're playing in a family, each person gets to choose 3+ books that they'll be The Reader for. (You can also use Kindle books, of course.)
๐Ÿ“œ PAPER: Strips of paper big enough to hold one sentence. They should all be the same so you can't tell whose strip is being read out.
๐Ÿ–Š️ PENS for each person.

How to Play

Take it in turns to be the reader for each round.

  • The reader reads out the back-cover blurb of a novel.
  • Everyone invents a first line for the novel, and writes it on a slip of paper. The reader writes out the real first line on a strip of paper.
  • The reader reads out all the first lines, including the real one, and everyone votes for the one they think is real. (Reader: make sure you can read everyone's handwriting, so you don't stumble while you read them out!)
  • You get 1 point if you vote for the real first line and 1 point for each person who votes for your first line.

Change reader for the next round, and keep playing for as long as you like, or until you reach an agreed score (eg 20), or until you run out of books. 

๐Ÿ‘‘ The winner is whoever has the most points at the end

25 Letters

Elevenie In a nutshell, you each have a 5-by-5 grid which you want to make words in, and each person takes it in turn choosing a letter. The best bits are the YEEHA! when you manage to wrangle a word and the bewilderment of WHY ON EARTH someone wants a *J* and where on earth you can put it.

You'll need...

๐Ÿ“œ PAPER, any kind big enough to draw a 5-by-5 grid on
๐Ÿ–Š️ PENS for each person
๐Ÿ•ต️ Some way to stop each other seeing your own grids – something to press on so you can write on your laps, or open books to stand up in front of your grid, or just jealously guard it from view with your other hand

How to Play

๐Ÿน Your aim is to make 3, 4, or 5 letter words.

  • Each draw your own 5-by-5 grid on a piece of paper.
  • The first person chooses a letter. You each have to write it somewhere in your own grid; you can choose where.
  • The next person chooses a letter, and so on round, each person taking a turn, until all 25 squares are filled.
  • You get 3 points for a 3-letter word, 4 points for a 4-letter word, and 5 points for a 5-letter word. (If you have younger players, you can also have 2 points for a 2-letter word.)
  • Words can overlap (eg JIGIN can be both "jig" and "gin") but one word can't contain another (eg MIXER can't be "mix" and "mixer")

๐Ÿ‘‘ The winner is whoever has the most points at the end

Answers and Questions

Elevenie Definitely one for the silly part of the evening! In a nutshell, players use their Mythical Mystical Telepathic Skills to divine the answers to questions that haven't been asked yet. The best bits are when answers uncannily match the questions – or are wildly off-piste. Also, finding a book of Answers years later and puzzling over this mysterious homemade I Ching type thing.

You'll need...

๐Ÿคท  Nothing, or if you don't fully trust each other, ๐Ÿ–Š️๐Ÿ“œ pens and paper

How to Play

  • The first person Thinks Of A Question, but doesn't say it out loud. This can be anything from "What shall I make for dinner?" to "What is the purpose of existence?" 
  • When you've Thought Of A Question, announce this to the group, but NOT the actual question: Telepathically Transmit The Question. You may wish to rub your temples and hum mystically to aid the process of Telepathic Transmission. 
  • When each person has Received The Question, and Divined Their Answer, they say they're ready. 
  • The Questioner announces their Question and each person tells them their Answer. 
  • The Questioner chooses the person with the best Answer, who then gets to ask the next Question

Trust Issues!

Sadly, the world of Spiritual Communication is full of ghastly charlatans who may use smoke and mirrors, or outright lies, so depending on how much you trust the group, you can adjust how to play:

๐Ÿ˜  Maximum trust: All the Answerers genuinely will say their original Answer, no need for proof
๐Ÿคจ  Medium trust: All the Answerers have to write their answers down, so they can show it as proof. (Still, real mountebanks might have several answers written down. So...)
๐Ÿ˜ˆ  Zero trust: All the Answerers have to write their Answers down and pass them over, and the Questioner announces the question before looking at any of the Answers.

We generally play on maximum trust, although one year my partner had a bunch of heartshaped notebooks left behind at the restaurant, so we used those. I found it years later and was utterly confounded by these strange notes I'd scrawled to myself! (And in case it's not abundantly clear, I don't believe in telepathic powers!)

Have a wonderful festive season, everyone!


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Writerly, wordy, and silly Zoom games

If you fancy some writerly, wordy, or just plain silly games to play on Zoom with your friends and family over the holidays, here's a selection of six, starting with the most writerly, ending with the silliest!

I've learnt a lot about adapting games and working out what's fun on Zoom through adapting the writing courses for online teaching  One of the best discoveries was working out how to do pass-around games (Consequences etc) when we're not sitting around a table. I was also amazed by how joyous playing collaborative games is, on Zoom. Collaborative games are always good for a laugh, but online they have this wonderful extra thrill.

Most of the games use minimal tech stuff, just faces on screen and voices. I've found the less tech stuff we do on Zoom, the more we get the sense of human connection, so I avoid too much screensharing etc. That said, if anyone in your group is hard of hearing, definitely use a screenshare or the chatbox where I suggest that as an option: the lively babble of a group Zoom call can be tricky to separate into voices.

Elevenies (writerly)

In a nutshell: Each person writes different lines of an elevenie poem and then the group puts them together at random
The best bit:
Assembling the elevenie poems from everyone's lines and seeing the hilarious or uncannily apt results
Players
: 2+
Ages: 7+ (depending on writing level)
Abilities: Mixed
You'll need:
Pens; plenty of strips of paper (cut an A4 sheet in half lengthways and then into strips)
Zoom tech: Just screens and voices, but you can use the chat box to assemble the final elevenies.

How to play

An elevenie poem has just eleven words total, across five lines: 

Line 1: 1 word: a noun (a thing, place or person)
Line 2: 2 words: what it does
Line 3: 3 words: where it is
Line 4: 4 words: further explanation
Line 5: 1 word: a feeling about all this 

  1. Assign each person a line. If you can't divide your group by 5, then give some people more than one line, making sure their lines aren't next to each other - eg X gets 1 and 3, Y gets 2 and 5, Z gets 4. (More ideas on how to divvy up the lines below)
  2. Each person writes three different versions for their line, each on a different strip of paper. Eg if I have line 1, I might write "baubles", "parrots", and "centaurs" each on a different strip.
  3. Each fold your strips and muddle them.
  4. Put together your first elevenie: in order, from lines 1-5, each person takes a slip from their pile at random and reads it out, to put the elevenie together. (Add it to the chatbox as well if you're using that.)
  5. Repeat for the rest of the strips of paper, so you create three elevenies.
  6. For the next round, give everyone a different line of the poem to write. 

If you have 5 players, or exact multiples of 5, you can create one elevenie at a time and then switch lines - but make sure everyone writes their line first, so the results truly are random.  Here's how I'd divide the lines for different numbers of people:

  • 2 people: 1, 3, 5; 2 & 4
  • 3 people: 1 & 3; 2 & 5; 4
  • 4 people: 1 & 5; 2; 3; 4
  • 6 people: two sets of the 3-people version
  • 7 people: one set of the 3-people version, one set of the 4-people version
  • 8 people: two sets of the 4-people version
  • and so on

 The example in the photograph was a pass-around elevenie I did with my nieces, Isabel (then 11, black pen) and Harriet (then 8, orange pen). Remember that we couldn't see what each other were writing!

Ex Libris (writerly)

In a nutshell: The reader reads out the back cover blurb of a novel, each person writes a first line for it, and then tries to guess which is the real first line. (This is a homemade / online version of the game invented by Leslie Scott and designed by Sara Finch.)
The best bit: The giggle of writing dramatic first lines and the thrill when someone thinks yours is the real one
Players
: 4+ players (just about manageable with 3)
Ages: 10+ according to the inventors; I'd say from 13+ for the youngsters to hold their own
Abilities: Equalish
You'll need: 3+ fiction books from your shelves per player OR e-reader / online equivalent so long as you have both the back-cover blurb and the first line; pen; paper.
Zoom tech:
The chat box to private-message the reader in each round

How to play

Take it in turns to be the reader for each round.

  1. The reader reads out the back-cover blurb of a novel.
  2. Everyone invents a first line for the novel, and sends it by private message to the reader, using the chat box. The reader types out the real first line and sends it just to themself.
  3. The reader reads out all the first lines, including the real one, and everyone votes for the one they think is real. (If anyone has difficulty hearing, the reader can also cut and paste all the lines into a fresh chat message, making sure not to paste the senders' names)
  4. You get 1 point if you vote for the real first line and 1 point for each person who votes for your first line. 

Change reader for the next round, and keep playing for as long as you like, or until you reach an agreed score (eg 20), or until you run out of books!

Mad Libs (writerly)

In a nutshell: Everyone comes up with different words in specific categories then the Storyteller slots them into the gaps of a story
The best bit
: Reading the absurd or uncannily apt final story 
Players
: 3+
Ages: 7+ (adaptable to younger kids)
Abilities: Mixed
You'll need: pen; paper; a Mad Libs blank (You can write your own or download a free printable one here)
Zoom tech: Just screens and voices, but you can use screenshare to assemble the final story

How to play

  1. The Storyteller goes around the group, telling each player a number and what kind of word to come up with - eg "Tessa, #1, an adjective. Andrew, #2, a noun." The players write down their words.
  2. The Storyteller asks the players for all their words in turn, and writes them down in the blanks. (If you're screensharing, you can screenshare the story template and type into it so they can see where their words go.)
  3. The Storyteller reads the final version aloud for everyone.

Grammar terms

Some people weren't taught grammar terms at school and/or get anxious about words like "noun", "verb", "adjective". If you're using a downloaded printable template, it'll use those grammar terms, so you can explain them or use alternative terms like this:

  • noun: a thing, person, or place. eg a spider, a rock, an aunt, a desert. (Grammar fans: that's common nouns, which is what the Mad Libs stories want). Test: can you put "the" in front of it?
  • verb: a doing word, eg to run, to dawdle, to laugh, to scribble. Test: can you put "I want to" in front of it?
  • adjective: a describing word, eg beautiful, big, square, antique, blue, Italian, wooden. Test: can you put it in the gap: the _________ pirate?

You can also avoid grammar terms by writing your own Mad Libs story.

Writing your own 

If you have some time and fancy some playful writing, this is huge fun. The easiest way is to write a very brief story (you can steal the plot of a fairytale or famous story) and then pick 2-3 words to blank out in each sentence and write what type of word they should be. You can use grammar terms as above or be more specific - eg "an animal", "a noise", "a body part", "an object", etc.

25 letters (wordy)

In a nutshell: You each have a 5-by-5 grid which you want to make words in, and each person takes it in turn choosing a letter.
The best bit
: The yeeha! when you manage to wrangle a word and the bewilderment of why on earth someone wants a J and where on earth you can put it 
Players
: 2+
Ages: 7+
Abilities: Mixed
You'll need: Paper and pens
Zoom tech: Just screens and voices, but you can use the chat box if anyone can't hear the letters clearly

How to play

Your aim is to make 3, 4, or 5 letter words.

  1. Each draw your own 5-by-5 grid on a piece of paper.
  2. The first person chooses a letter. You each have to write it somewhere in your own grid; you can choose where.
  3. The next person chooses a letter, and so on round, each person taking a turn, until all 25 squares are filled.
  4. You get 3 points for a 3-letter word, 4 points for a 4-letter word, and 5 points for a 5-letter word. (If you have younger players, you can also have 2 points for a 2-letter word.)
  5. Words can overlap (eg JIGIN can be both "jig" and "gin") but one word can't contain another (eg MIXER can't be "mix" and "mixer")

Answers & Questions (getting silly)

In a nutshell: Players use their Mythical Mystical Telepathic Skills to divine the answers to questions that haven't been asked yet.
The best bit
: When answers uncannily match the questions - or are wildly off-piste; also, finding a book of Answers years later and puzzling over this mysterious homemade I Ching type thing. 
Players
: 3+
Ages: Any (presuming they can speak already)
Abilities: Mixed
You'll need: Nothing, or pen and paper if you don't trust each other
Zoom tech: Just screens and voices, but you can use the chat box

How to play

  1. The first person Thinks Of A Question, but doesn't say it out loud. This can be anything from "What shall I make for dinner?" to "What is the purpose of existence?"
  2. When you've Thought Of A Question, announce this to the group and Telepathically Transmit it. You may wish to rub your temples and hum mystically to aid the process of Telepathic Transmission.
  3. When each person has Received The Question, and Divined Their Answer, they say they're ready.
  4. The Questioner announces their Question and each person tells them their Answer.
  5. The Questioner chooses the person with the best Answer, who then gets to ask the next Question.

Trust issues!

Sadly, the world of Spiritual Communication is full of ghastly charlatans who may use smoke and mirrors, or just outright lies, so depending on how much you trust the group, you can adjust how to play:

  • Maximum trust: All the Answerers genuinely will say their original Answer, no need for proof
  • Medium trust: All the Answerers have to write their answers down, so they can show it as proof. (Still, real mountebanks might have several answers written down. So...)
  • Zero trust: All the Answerers have to write their answers in the chat box and press Enter at the same time, on the count of 3, before they hear the question

We generally play on maximum trust, although one year my partner had a bunch of heartshaped notebooks left behind at the restaurant, so we used those. I found it years later and was utterly confounded by these strange notes I'd scrawled to myself! That's it in the picture, in my Box Of Odd Things. (And in case it's not abundantly clear, I don't believe in telepathic powers!)

Toy Charades (very silly)

In a nutshell: Charades, but the toys are the actors 
The best bit
: TOYS! ON CAMERA! 
Players
: 2+
Ages: Any
Abilities: Mixed
You'll need: TOYS!
Zoom tech: Just screens and voices; if you're playing in teams, you can use the chatbox and/or breakout rooms to decide what stories the toys should enact, and the chatbox to give members of the opposite team their story titles

How to play

To narrow it down, you can decide in advance a category of things you're going to act out in charades - eg Shakespeare plays, Fairytales, Disney films, Greek myths, etc, whatever suits everyone in your group equally. Depending on people's toy collections, you might add an extra rule that toys aren't allowed to act in their own stories - so if you have an Elsa doll, she can't act out Frozen.

  1. Choosing the story:
    For just 2-3 people
    , you can each take it in turns to choose your own story for the toys to enact.
    If you have a group of 4+, you can divide into 2 teams and come up with a list of stories for the other team's toys to enact. Use the chatbox private-messaging or breakout rooms to talk in private with your team. Then private-message one person on the other team to tell them which story their toys will enact.
  2. Enacting the story:
    The person directing the toys must mute themselves, so they don't accidentally make sound-effects and Ewok noises that would give the game away. They should also try keep their face off screen: the toys are the stars here. The toys act out the story to the best of their ability while the rest of the team guesses. (Or, if you're playing with 2-3 people, while the rest of the group guesses)
  3. Timing
    For each round, set a timer for 3 minutes. If no-one guesses within 3 minutes, alas. If someone guesses, the other team must be ready to immediately send you another story for your toys to enact. (If 3 minutes is too short for your group, adjust it to whatever suits.)
  4. The winner:
    Really the winners here are the toys, the stars of the show. But if you're really committed to the whole "points mean prizes" thing, you get 1 point for each story your group guessed, and the team with the most points wins. The winning teams' toys should then perform a victory parade, possibly singing their favourite songs.

I hope you have a splendid, writerly, wordy, and frequently silly festive season and I'd love to know how your games go, to read any elevenies you create, and to see any screenshots of the toys acting.


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Creative play: folding a little book


Little folded books in tomato plants

Make a tiny folded book out of a single piece of paper, with no stitching at all – just a magic bit of folding. These tiny books inspire all sorts of uses: writing flash fiction, a series of haiku, a week of daily doodles or tiny poems, pretty to-do lists for a particular week or as a regular reuseable reminder, and if you turn them inside out, they become a dual perspective on something, or a secret story underlying a story. You can also use them to decorate your Christmas tree!

The video shows you how to make them and the written instructions are underneath.



How to make a little folded book

Some people prefer written instructions, but for this one watching the video is going to be much easier! When my mum first taught me these, she tried to explain it to me over the phone and I nearly lost my mind with bewilderment before we had the bright idea of switching to video. So if you're struggling to follow the instructions... switch to the video above.

You'll need... an A4 piece of paper; scissors.

  • fold the paper in half vertically, then open it up
  • fold the paper in half horizontally, then open it up
  • turn the paper over
  • fold the short sides into the middle fold, then open it up
  • fold the paper in half on the short middle fold and cut horizontally to the first set of folds
  • open your paper and gently tug on either side of the cut to open it like a mouth
  • as you pull, the folds you made earlier will slide into place to create a star shape with four spokes - those are your pages
  • sharpen all the creases
  • fold all the pages onto one side and press down to sharpen the creases some more

Creative play: sewing a little book


Hands sewing a booklet

The second little creative-play video is how to handsew a little book – a very useful skill for whisking together a little book and another creatively soothing thing to do. I'm inviting students on the Creative Play workshop on 2 August to make a little blank book as optional prep for the workshop, and it's a lovely thing for any writer to be able to do. For the workshop, we'll be using just two sheets of paper folded over. You can use as many as you like, up to about 8 sheets of paper. (More than that gets tricky to fold and to cut through.) The video shows you how and instructions are beneath, for those who prefer that.



How to sew a little book

You will need... paper; a needle; thread; scissors.
  • Fold your paper in half, and pierce five holes along the spine, evenly spaced. (If you have a thicker stack of paper, you can push your needle's eye into a cork, to create a makeshift awl.) 
  • Measure the thread twice the length of the spine plus a bit extra for tying. 
  • Thread your needle and push through the middle hole, leaving a small length of thread sticking out for tying with later. 
  • On the outside of the spine, go up to the next hole and back through, then on the inside up to the top hole and back through. 
  • Repeat in the reverse order to go back down the booklet, to the middle, and repeat on the bottom half.
  • Finally, tie the two pieces of thread together, either with a knot or a bow. The tied bit of the book can go on the outside or the inside.

Creative play: Making "parchment"


Making parchment

The more seriously we take our writing, the more we can forget how much it relies on play – that our inventiveness has its roots in playfulness, even silliness. Taking a little time out to play can inspire us with new ideas, relax and calm us, and help us write in new ways. I can pretty much guarantee that you'll write differently on your own handmade "parchment" to how you would in your usual notebook or Word doc! For the Creative Play workshop, I'm sending my students some fun, silly, and creative things to do as optional prep, and I thought I'd share them here.

First up is making "parchment", for all your wizardly, monsastic, piratical, or historical needs. The video shows you exactly how; if you prefer written instructions, they're underneath it. And I can personally vouch for how calming it is: the ten minutes I spent making my parchment and trying it out left me feeling more relaxed than I had all week!



How to make "parchment"

You will need...

  • a teabag and hot water
  • plain white paper
  • optional seasalt flakes
  • any props that help you get into the mood (I gathered up a candle, my pirate chests, and a small orrery)

Prepare the tea "paint" by soaking the teabag in half a cup of boiling water and leaving it to cool. Once it's completely cooled, you can use the teabag as your "paintbrush" to spread the tea over the paper. Make sure you're on a surface that won't suffer from tea stains – the kitchen counter rather than a wooden table! You can get different effects by crumpling the paper before you tea-stain it (it makes the crumpled lines darker), scattering salt onto the tea-stained paper (it creates lighter patches where the salt falls), and scattering tea-leaves from the bag onto the tea-stained paper (it creates darker patches where that falls). When you've tea-stained it, put it somewhere to dry, held down with rocks / coasters / mugs to keep it from blowing away. When it's completely dried, it takes all kinds of ink well, without bleeding or scratching the pen nib. I tested it with my fountain pen, a gel pen, and a Sharpie, which all worked beautifully. And then you can discover what kinds of things you write when you're writing on your very own parchment.

How to play THE PRESENT GAME

This is a marvellous little game in which everyone gets presents - YAY! - and then passes them round, swaps them, steals them, et cetera. We're doing this instead of Christmas crackers, this year. My aunt said it's practising the art of non-attachment... Quite young children may struggle with the practice of this art, though!

Creating a writing wall

If you're struggling to hold your whole novel in your head, you don't have to. After all, the reason we invented writing is so that we didn't have to remember things! Introducing... my writing wall.

How to make a Christmas star


Small acts of creativity with paper feed your soul. These glories are so easy that my nephew's school makes them with the eight year olds. If you have a group of people, grab plenty of scissors and staplers and make them together, putting your "petals" together to make the finished star. You can also use print-outs from your work in progress for the paper and decorate your writing space with stars of your own writing. (In that case, make squares from the middle of the page, to leave out the margins.)

How to make yourself a book thing

The last post talked about how important it is to celebrate our writing achievements ourselves: we need the celebration for new creative energy and we can't afford to depend on other people for it. The most exciting achievement for a writer is often holding the finished book - but that does depend on other people, plus the time between finishing a story and holding the published book can easily take two years or more. The solution: make yourself a book thing, now. Something you can hold, hug, lick.

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