
The four key elements that bring a story to life, as something readers can lose themselves in and feel like they're living inside, are rich characterisation, purposeful description, a compelling plot, and live action on the page, telling the story through scenes, not explanation / exposition / etc. All of those are things we can work on individually, as we develop and draft our stories. In the final draft, they all weave together – and that's what you'll play with in this Writing Skill.
You can keep this to ten minutes, as a quick exercise to stretch those skills, or spend longer on it, as you prefer. And you can use it as a starting point for invention, if you don't have a story on the go, or try it with an existing story. Whatever you choose, grab yourself a cuppa, a notebook and pen if you can write by hand, and settle in for some fun!
Start with character description
We're using character to start with, here, so first off we want a paragraph of description about a character: their hairstyle, accessories, clothes, habitual expression, etc. Feel free to include their habits as well. As much as possible, we want things they choose about themselves: that tells us something about their character, whereas their height / eye colour / natural hair colour / etc gives us nothing about their personality.
Here's an example from my freewriting:
He keeps a wool hat pushed down on his head in all weathers, he shuffles and slouches along in a big old coat that hangs down to his hips, and he sees the world a different shape to most folk.
When that oversized coat came down to his ankles, its capacious pockets held the purses he lifted. Now it holds scraps of paper and pencil stubs, and if you emptied them all out and lined up the phrases, why, it would read just like that poetry they make so much of at the uni.
If you're using this skill as your starting point
First off, write that paragraph of description about a character, making up the details as you go along, focusing on the things they choose about themselves. Allow yourself to invent freely and wildly, with whatever comes to mind. If you want a starting point to invent your character, use this lovely quick cameo character generator. Spend five minutes on this if you want to keep it to a ten-minuter.
If you're using your own story
Flip through your writing for any static descriptions of your characters. If you have any, use one of those. If you have no static descriptions, check if you have any description at all of your characters: do you give the reader any visual hooks for them? If not, write a paragraph of how you imagine one of your characters, focusing on the things they choose about themselves. Spend five minutes on this if you want to keep it to a ten-minuter.
Turning the description into action
That paragraph gives us description and characterisation woven together already. Now we want to plait that into action, as part of a compelling plot. Quickly jot down:
- Where is your character?
- What are they doing and why does it matter?
If you're using this Writing Skill as a starting point, you can just make those up. If you want some extra inspiration, try this quick plot generator and just click on "Setting" and "Situation". If you're using your existing story, look for the first scene that really features that character.
Then, for the rest of the time you have available, rewrite the paragraph, only mentioning what the character does with all those aspects of their appearance. Something can only be mentioned if they interact with it to some purpose (so not idly lifting and putting stuff back down).
Here's an example of my own reworking:
Description through action
- Where is my character? On a rooftop, at night.
- What are they doing and why does it matter? Spying / eavesdropping on a meeting for the head of the guard.
The next night, he had a new spot: perched on a narrow roof ledge above the curtained window, the bone flag tickling his very toes. He watched the moon scud through the clouds with a faraway gaze as if he were only trying to see the sailor who poles it across the skies. But he pushed his habitual woolly hat up above his ears and strained for three things: how many voices were in the room; whether any could be identified; and whether their words could be discerned.
In time, he reached into his raggedy oversized coat and pulled out a scrap of paper, an old label from one of Culpeper’s bottles. It bore the solemn injunction to ‘inhale thrice daily but not to drink thereof’. He turned it over, sucked his pencil stub thoughtfully, and wrote by moonlight, ‘A hand of voices turns to fists.‘ He pushed the paper back into his pocket and continued to stare at the moon. The head of the guard would understand its meaning.
All of the detail comes to life, when it's being used as part of the action. And how much more fun, to read one of his mysterious notes, than just to be told that they read like university-admired poetry?! As you can see, I didn't fit in his childhood history: that's fine, we can't ram everything into one scene. We dripfeed info across a story.
So now, decide where your character is, what they're doing, and why it matters. Then write them in that place, doing that thing, weaving in as much of the descriptive detail as you can.
Have fun with it!
And if you want to explore more ways to bring your stories alive, the new live evening course is Immersive Fiction: a hands-on eight-week course, taking a deep-dive into the four elements that most make fiction immersive.
You can join online from anywhere (Thurs evenings UK time) OR in person in Oxford (Wed evenings). Click here to see all the details and book your place.

