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Writing Skill: Social Peril

Social Peril

Social peril is a fantastic tension point in stories of all genres and styles of writing: Bridgerton-type society romance and drama, the precise contemporary observations of literary fiction, pacy commercial fiction, historical fiction from last year to the Ice Ages, fantasy and science fiction... Basically, wherever you have a society, you have the opportunity for social peril. 

It’s something that we personally feel as an intense threat, it’s about as bad as threats can get for a human, but it’s hard to explain to others why it would be so bad. It’s hard enough to explain in our own lives, even harder when the society you’re writing about is removed in time, place, or imagination, or simply in sub-culture.
   “But Mu-um, everyone will look at me!”
   “So?” says Mum.
I mean, really: what’s the worst that could happen?

Good question! Exactly the question we, as writers, need to be asking – and answering. So here’s a plotting exercise that’s great for turning internal fears and existential crises into tangible events. It’s also very helpful for creating a richer sense of society in story and for practising story shape. So give yourself the gift of 10 or 20 minutes’ writing time, grab your notebook, pen, and a cuppa, and let’s explore that.

1. Pick a society

Pick your society: Regency high society, the Stone Ages, a ship’s crew, a small English village, a secondary school, the magi in your epic fantasy, a fast-paced law firm, whatever. If you have a story in progress, you can use this to explore it. If you don’t, pick whatever tickles your fancy.

You can do the rest as a 10-minuter or a 20-minuter, as you prefer; just follow the shorter or longer time suggestions.

2. Brainstorm: what are the very real and practical ways someone relies on the group? (3 or 6 mins)

Be as specific as you can, at this point. If you’re using your own story, you’ll be drawing on the specific situtation of one of your characters. If not, let the character details emerge through the brainstorming. For example, if I chose the Stone Ages, a Stone-Age hunter needs others to hunt with, and also needs gatherers for other food, etc. 

There are a lot of ways that we formally and informally rely on each other. Brainstorm as many different things as you can.

3. Brainstorm: What are the very tangible, practical consequences of social disgrace? (3 or 6 mins)

If they’re outcast, whatever that means in your society, what happens? For example, my Stone-Age hunter can only hunt small game if they’re working on their own; they might not have access to a fire, so they’ll be eating it raw, which is more of a health risk and less nutritious; they won’t be getting the gatherers’ food, so will probably start getting scurvy, or might poison themselves gathering the wrong thing; the furs from their small game would rot because they don’t know how to handle those properly... and so on. 

Use the ideas from your first brainstorm and anything else that emerges. As you brainstorm, more details about both the character and the society will start to emerge and sharpen.

4. Turning it into story (rest of the time: 4 or 8 mins)

Now you know exactly what’s the worst that can happen, it’s time to whisk all that together into story, with five questions:

  1. What could cause social disgrace? (eg in my Stone-Age society, that might be stealing food, killing a pregnant animal, etc.)
  2. Who specifically would turn against them? This needs to be the majority, but think of some specific influential people, to show it happening. (If you’re making this all up as you go, you can just jot bare details, eg “tribe leader”.)
  3. How might you stage out the disastrous consequences? You don’t want all the bad things to happen at once, so arrange them in order of what happens. (You can just number your brainstorm in order of size of disaster / logical order)
  4. Who might stay on their side, even a bit? This is definitely a minority, and they might not be able to speak out, but they do care. Think of one to three specific individuals.
  5. What could restore their name? 

Et voilĂ ! Social peril, that so-human but so amorphous fear, is turned into stuff that happens. Which is exactly what we want to do, as storytellers.

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Writing Skill: Bringing It All to Life

Description Into Action

The four key elements that bring a story to life, as something readers can lose themselves in and feel like they're living inside, are rich characterisation, purposeful description, a compelling plot, and live action on the page, telling the story through scenes, not explanation / exposition / etc. All of those are things we can work on individually, as we develop and draft our stories. In the final draft, they all weave together – and that's what you'll play with in this Writing Skill.

You can keep this to ten minutes, as a quick exercise to stretch those skills, or spend longer on it, as you prefer. And you can use it as a starting point for invention, if you don't have a story on the go, or try it with an existing story. Whatever you choose, grab yourself a cuppa, a notebook and pen if you can write by hand, and settle in for some fun!

Start with character description 

We're using character to start with, here, so first off we want a paragraph of description about a character: their hairstyle, accessories, clothes, habitual expression, etc. Feel free to include their habits as well. As much as possible, we want things they choose about themselves: that tells us something about their character, whereas their height / eye colour / natural hair colour / etc gives us nothing about their personality.

Here's an example from my freewriting:

He keeps a wool hat pushed down on his head in all weathers, he shuffles and slouches along in a big old coat that hangs down to his hips, and he sees the world a different shape to most folk.
    When that oversized coat came down to his ankles, its capacious pockets held the purses he lifted. Now it holds scraps of paper and pencil stubs, and if you emptied them all out and lined up the phrases, why, it would read just like that poetry they make so much of at the uni.
 

If you're using this skill as your starting point

First off, write that paragraph of description about a character, making up the details as you go along, focusing on the things they choose about themselves. Allow yourself to invent freely and wildly, with whatever comes to mind. If you want a starting point to invent your character, use this lovely quick cameo character generator. Spend five minutes on this if you want to keep it to a ten-minuter.

If you're using your own story

Flip through your writing for any static descriptions of your characters. If you have any, use one of those. If you have no static descriptions, check if you have any description at all of your characters: do you give the reader any visual hooks for them? If not, write a paragraph of how you imagine one of your characters, focusing on the things they choose about themselves. Spend five minutes on this if you want to keep it to a ten-minuter.

Turning the description into action

That paragraph gives us description and characterisation woven together already. Now we want to plait that into action, as part of a compelling plot. Quickly jot down:

  • Where is your character?
  • What are they doing and why does it matter? 

If you're using this Writing Skill as a starting point, you can just make those up. If you want some extra inspiration, try this quick plot generator and just click on "Setting" and "Situation". If you're using your existing story, look for the first scene that really features that character.

Then, for the rest of the time you have available, rewrite the paragraph, only mentioning what the character does with all those aspects of their appearance. Something can only be mentioned if they interact with it to some purpose (so not idly lifting and putting stuff back down).

Here's an example of my own reworking:

Description through action

  • Where is my character? On a rooftop, at night.
  • What are they doing and why does it matter? Spying / eavesdropping on a meeting for the head of the guard.

The next night, he had a new spot: perched on a narrow roof ledge above the curtained window, the bone flag tickling his very toes. He watched the moon scud through the clouds with a faraway gaze as if he were only trying to see the sailor who poles it across the skies. But he pushed his habitual woolly hat up above his ears and strained for three things: how many voices were in the room; whether any could be identified; and whether their words could be discerned.
    In time, he reached into his raggedy oversized coat and pulled out a scrap of paper, an old label from one of Culpeper’s bottles. It bore the solemn injunction to ‘inhale thrice daily but not to drink thereof’. He turned it over, sucked his pencil stub thoughtfully, and wrote by moonlight, ‘A hand of voices turns to fists.‘ He pushed the paper back into his pocket and continued to stare at the moon. The head of the guard would understand its meaning.

All of the detail comes to life, when it's being used as part of the action. And how much more fun, to read one of his mysterious notes, than just to be told that they read like university-admired poetry?! As you can see, I didn't fit in his childhood history: that's fine, we can't ram everything into one scene. We dripfeed info across a story.

So now, decide where your character is, what they're doing, and why it matters. Then write them in that place, doing that thing, weaving in as much of the descriptive detail as you can.

Have fun with it!

The Writers' Greenhouse CommunityWant more Writing Skills? As a member of The Writers' Greenhouse Community, you'll get a new Writing Skill every week: quick fun activities to develop your writing across plot, character, description, style, genres, and poems.

Plus you'll get expert advice on tap, a friendly supportive writing community, and help sending your writing out.

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Writing Skill: Ideas Into Scenes

Ideas Into Scenes

Often in the early stages and first-draft, we have reams of exciting ideas in our writing, but not so much stuff actually happening on the page. We have swathes of exposition, backstory, info-dumps, and zoomed-out storytelling. That's fine: that's how we capture ideas, in first draft.  

But things actually happening, in close-up, in "real time", is what makes stories come alive. So when we rework our first draft, we want to turn all those ideas into Stuff That Happens, in scenes. In this Writing Skill, you're going to play with exactly that: turning ideas into the stuff of story. With options to use this as a starting point, OR with your existing story if you have one. You can do this as a ten-minuter, to try out the principles, or spend longer on it, as you prefer.

First up: an all-important definition.

SCENE: A scene is a section of story where things happen in close-up, in continuous time. It’s often in a single setting (but if the characters move somewhere else in continuous time, it’s still one scene). It usually includes action, dialogue, description, and sometimes character's thoughts.

To practise this, we're using the Random Plot Generator. (NB: That's a generator drawing from a database, not AI.) Click the "Situation" button to get a random situation. (You can add the other things as well, if you want more ideas.) The situation I got is "Someone is leaving prison after 20 years." So, that's my idea. Now I want SCENES.

  1. Anything we need to know or understand the situation: make that a scene.
  2. The thing is happening: make that a scene.
  3. What happens after / as a result: make that a scene.

For example:

  1. We need to know my character's been in prison for 20 years. So I'll have a scene of them giving a new inmate a tour around the prison.
  2. The thing is happening: I'll have a scene of them actually being released.
  3. What happens after: I'll have a scene of them sitting with family, maybe struggling to reintegrate.

For each of your three scenes, brainstorm

  • Action: What are they physically doing? If this were filmed, what would you see them doing?
  • Dialogue: Who's talking? What are they talking about?
  • Description: What's around them? What are they noticing / interacting with? What does stuff look, smell, feel, sound like? How does that add to the scene?

For example, in my first scene, my character is moving from room to room through the prison (I'm assuming they can roam a bit during the day in rec rooms, work rooms, etc) pointing things out. So that's their action. The dialogue is them explaning stuff to the newbie, all of which indicates how long they've been there. "Yeah, that telly broke back in 2011," etc. Description: What they'd notice about the prison, having been there so long, is the changes to stuff, and maybe see some things through fresh eyes, because they're touring people round. The description could also contribute a sense of confinement, as well as familiarity, and set the atmosphere.

Importantly, at no point am I having my character say "I've been here twenty years." That's a) as part of the discipline for this exercise: characters telling each other information is still exposition, and b) to make it more memorable. Readers aren't memorising, so one line might fly over their heads, even if I did include it. If it's important for the reader to know it's been twenty years, I want to create a sense of all that time.

If you’re using this Skill as your starting point

Pick your situation, any other details you want from the generator, and spend ten minutes brainstorming your scene(s)' detail. If you want to spend longer on it, go ahead and write the scenes.

If you’re using your own story

I suggest you do this with the generator first, as a ten-minute exercise, just the brainstorming and mapping-out parts, not the actual writing. You can then apply the same principles to your own story, for any ideas that aren't being acted out in scenes yet.

Scene 1, giving us the info we need to understand, can often be layer into an existing prior scene, rather than have a whole scene just for one snippet of info. That said, if your draft currently has more ideas than events, go ahead and make it a whole scene. 

Either way

Have fun brainstorming / scene-mapping, and happy writing! 

The Writers' Greenhouse CommunityWant more Writing Skills? As a member of The Writers' Greenhouse Community, you'll get a new Writing Skill every week: quick fun activities to develop your writing across plot, character, description, style, genres, and poems.

Plus you'll get expert advice on tap, a friendly supportive writing community, and help sending your writing out.

Find out more and join here.  

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