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Writing Skill: Social Peril

Social Peril

Social peril is a fantastic tension point in stories of all genres and styles of writing: Bridgerton-type society romance and drama, the precise contemporary observations of literary fiction, pacy commercial fiction, historical fiction from last year to the Ice Ages, fantasy and science fiction... Basically, wherever you have a society, you have the opportunity for social peril. 

It’s something that we personally feel as an intense threat, it’s about as bad as threats can get for a human, but it’s hard to explain to others why it would be so bad. It’s hard enough to explain in our own lives, even harder when the society you’re writing about is removed in time, place, or imagination, or simply in sub-culture.
   “But Mu-um, everyone will look at me!”
   “So?” says Mum.
I mean, really: what’s the worst that could happen?

Good question! Exactly the question we, as writers, need to be asking – and answering. So here’s a plotting exercise that’s great for turning internal fears and existential crises into tangible events. It’s also very helpful for creating a richer sense of society in story and for practising story shape. So give yourself the gift of 10 or 20 minutes’ writing time, grab your notebook, pen, and a cuppa, and let’s explore that.

1. Pick a society

Pick your society: Regency high society, the Stone Ages, a ship’s crew, a small English village, a secondary school, the magi in your epic fantasy, a fast-paced law firm, whatever. If you have a story in progress, you can use this to explore it. If you don’t, pick whatever tickles your fancy.

You can do the rest as a 10-minuter or a 20-minuter, as you prefer; just follow the shorter or longer time suggestions.

2. Brainstorm: what are the very real and practical ways someone relies on the group? (3 or 6 mins)

Be as specific as you can, at this point. If you’re using your own story, you’ll be drawing on the specific situtation of one of your characters. If not, let the character details emerge through the brainstorming. For example, if I chose the Stone Ages, a Stone-Age hunter needs others to hunt with, and also needs gatherers for other food, etc. 

There are a lot of ways that we formally and informally rely on each other. Brainstorm as many different things as you can.

3. Brainstorm: What are the very tangible, practical consequences of social disgrace? (3 or 6 mins)

If they’re outcast, whatever that means in your society, what happens? For example, my Stone-Age hunter can only hunt small game if they’re working on their own; they might not have access to a fire, so they’ll be eating it raw, which is more of a health risk and less nutritious; they won’t be getting the gatherers’ food, so will probably start getting scurvy, or might poison themselves gathering the wrong thing; the furs from their small game would rot because they don’t know how to handle those properly... and so on. 

Use the ideas from your first brainstorm and anything else that emerges. As you brainstorm, more details about both the character and the society will start to emerge and sharpen.

4. Turning it into story (rest of the time: 4 or 8 mins)

Now you know exactly what’s the worst that can happen, it’s time to whisk all that together into story, with five questions:

  1. What could cause social disgrace? (eg in my Stone-Age society, that might be stealing food, killing a pregnant animal, etc.)
  2. Who specifically would turn against them? This needs to be the majority, but think of some specific influential people, to show it happening. (If you’re making this all up as you go, you can just jot bare details, eg “tribe leader”.)
  3. How might you stage out the disastrous consequences? You don’t want all the bad things to happen at once, so arrange them in order of what happens. (You can just number your brainstorm in order of size of disaster / logical order)
  4. Who might stay on their side, even a bit? This is definitely a minority, and they might not be able to speak out, but they do care. Think of one to three specific individuals.
  5. What could restore their name? 

Et voilĂ ! Social peril, that so-human but so amorphous fear, is turned into stuff that happens. Which is exactly what we want to do, as storytellers.

The Writers' Greenhouse CommunityWant more Writing Skills? As a member of The Writers' Greenhouse Community, you'll get a new Writing Skill every week: quick fun activities to develop your writing across plot, character, description, style, genres, and poems.

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Writing Skill: Ideas Into Scenes

Ideas Into Scenes

Often in the early stages and first-draft, we have reams of exciting ideas in our writing, but not so much stuff actually happening on the page. We have swathes of exposition, backstory, info-dumps, and zoomed-out storytelling. That's fine: that's how we capture ideas, in first draft.  

But things actually happening, in close-up, in "real time", is what makes stories come alive. So when we rework our first draft, we want to turn all those ideas into Stuff That Happens, in scenes. In this Writing Skill, you're going to play with exactly that: turning ideas into the stuff of story. With options to use this as a starting point, OR with your existing story if you have one. You can do this as a ten-minuter, to try out the principles, or spend longer on it, as you prefer.

First up: an all-important definition.

SCENE: A scene is a section of story where things happen in close-up, in continuous time. It’s often in a single setting (but if the characters move somewhere else in continuous time, it’s still one scene). It usually includes action, dialogue, description, and sometimes character's thoughts.

To practise this, we're using the Random Plot Generator. (NB: That's a generator drawing from a database, not AI.) Click the "Situation" button to get a random situation. (You can add the other things as well, if you want more ideas.) The situation I got is "Someone is leaving prison after 20 years." So, that's my idea. Now I want SCENES.

  1. Anything we need to know or understand the situation: make that a scene.
  2. The thing is happening: make that a scene.
  3. What happens after / as a result: make that a scene.

For example:

  1. We need to know my character's been in prison for 20 years. So I'll have a scene of them giving a new inmate a tour around the prison.
  2. The thing is happening: I'll have a scene of them actually being released.
  3. What happens after: I'll have a scene of them sitting with family, maybe struggling to reintegrate.

For each of your three scenes, brainstorm

  • Action: What are they physically doing? If this were filmed, what would you see them doing?
  • Dialogue: Who's talking? What are they talking about?
  • Description: What's around them? What are they noticing / interacting with? What does stuff look, smell, feel, sound like? How does that add to the scene?

For example, in my first scene, my character is moving from room to room through the prison (I'm assuming they can roam a bit during the day in rec rooms, work rooms, etc) pointing things out. So that's their action. The dialogue is them explaning stuff to the newbie, all of which indicates how long they've been there. "Yeah, that telly broke back in 2011," etc. Description: What they'd notice about the prison, having been there so long, is the changes to stuff, and maybe see some things through fresh eyes, because they're touring people round. The description could also contribute a sense of confinement, as well as familiarity, and set the atmosphere.

Importantly, at no point am I having my character say "I've been here twenty years." That's a) as part of the discipline for this exercise: characters telling each other information is still exposition, and b) to make it more memorable. Readers aren't memorising, so one line might fly over their heads, even if I did include it. If it's important for the reader to know it's been twenty years, I want to create a sense of all that time.

If you’re using this Skill as your starting point

Pick your situation, any other details you want from the generator, and spend ten minutes brainstorming your scene(s)' detail. If you want to spend longer on it, go ahead and write the scenes.

If you’re using your own story

I suggest you do this with the generator first, as a ten-minute exercise, just the brainstorming and mapping-out parts, not the actual writing. You can then apply the same principles to your own story, for any ideas that aren't being acted out in scenes yet.

Scene 1, giving us the info we need to understand, can often be layer into an existing prior scene, rather than have a whole scene just for one snippet of info. That said, if your draft currently has more ideas than events, go ahead and make it a whole scene. 

Either way

Have fun brainstorming / scene-mapping, and happy writing! 

The Writers' Greenhouse CommunityWant more Writing Skills? As a member of The Writers' Greenhouse Community, you'll get a new Writing Skill every week: quick fun activities to develop your writing across plot, character, description, style, genres, and poems.

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What Is Narrative Tension?

What Is Narrative Tension?

We’re all told that a story needs “narrative tension”, a “central conflict”, and that’s true. The problem, though, is that in this context, “tension” and “conflict” don’t mean what they usually do – so when people apply that advice, it can end up ruining the story.

The most striking example I’ve ever found of this was a “castle” – I shan’t name it, to protect the innocently hapless. We’d chosen it for a mini-adventure visit mostly because it promised Talking Portraits. After the wonderful storytelling on HMS Victory, in Portsmouth Historic Dockyard, we were all up for audio story tours!

The “portraits” were large vertical flat screens, with characters posed as paintings which then come alive and chat to you – basically videos that start moving when you enter the room. The characters were the castle’s owner, his wife, and their daughter, discussing the history of the castle. It started off fine, if a little dull… And then the characters started to argue. Mostly the couple berating their poor daughter, but sometimes they quarrelled with each other, too.

It fast became clear that someone had told the script writer that the story needed some tension, some conflict – and they’d gone for the garden-variety, not the narrative sort. Straight-up interpersonal tension and conflict.

The result? Cringing visitors were chased from room to room by this bickering family, flattening themselves on the furthermost walls to avoid setting the portraits off, warning each other on the sill of each room. Nobody wanted to witness the endless family quarrel, however many titbits of Useful History it included! Rather than giving the story energy, the tension and conflict ruined it, and we all scuttled away, dismayed.

I often see the same thing in early drafts, when people want to create narrative tension but end up with characters bickering. That makes us want to read it less, not more. It also often makes the main character less sympathetic – after all, they’re constantly sniping at people. That in turn makes us care less about their aims, which in turn makes us less interested in whether they do the thing or not. In short, it undermines the exact narrative tension which it’s trying to create.

That’s because narrative tension and conflict are not tension and conflict by our usual definition of the words: they’re much wider. In fact, I’ve stopped using the words “tension” and “conflict” in much of my teaching, and instead talk about narrative drive and interest. In the Story Elements course, we open it up to discussion of all the things it can mean, such as…

Word cloud: a false dawn, a ticking clock, aim, an arrow pointing forwards, anticipation, but then, conflict, curiosity, da da DAAA!, danger, eagerness, excitement, friction, goal, hope, impending disaster, interest, obstacle to a goal, obstacles, opposition, problems, sexual tension, suspense, tension, the narrative thread, what next, what the reader fears will happen, what the reader hopes will happen, what the reader wants to happen, what the reader wants to know, yearning

Casting a wide net of all the different kinds of narrative interest gives us a much richer repertoire to draw on, so we’re far less likely to fall into the bickering-characters trap.

It’s much more than those individual various drives, though: it’s the thread that draws the reader eagerly through the whole story. So the most helpful way to distil it, I find, is this: What does the reader hope / fear / think will happen next or want to find out?

That question is so useful that I’ve now added it to my template for my writing-group-instalments, so I always remember to ask them. And asking it sharpens my storytelling immeasurably. We always want the reader to be able to answer that question, 100% clearly: there is a definite reason they’re reading on. And if the reader can’t answer that question, we need to make the reason clearer – or, sometimes, invent it!

In each scene, in each chapter, in each act of the story, ask yourself, “What should the reader hope / fear / think will happen next or want to find out?” That’s your narrative tension, your narrative drive.

 

Narrative Drive Plot Tension Map

If you’d like to work on your narrative drive and plot interest in your stories, I have a brace of resources for you, now available as any-time Evergreen Resources: Narrative Drive and Plot Tension Map

With Narrative Drive, you’ll distil that all important question for a story, including the crucial component of backing the character through the story. With Plot Tension Map, you’ll pace and layer that across the whole story, so every part is equally gripping: no slow starts or soggy middles.

Both are self-paced videos that you can use any time, taking you through the process in an hour. You can use them to plan a story, troubleshoot it, or redraft it, whichever stage you’re at. Click here to get started with your Narrative Drive.

Writing Skill: Mystery Place


Summer Writing Skill: Tiny Twists

Writing mysteries is partly about an intense atmospheric sense of place, and partly a complex little puzzle of laying out your clues, reveals, and red herrings so the reader's neither bewildered nor bored, but enthralled, guessing along eagerly. This Writing Skill is a nifty way of playing with both halves, your rich place and mapping out the story's shape.

 The Writing Skills come alive when you play with them, rather than just reading them, so steal yourself 10–20 minutes, grab your pen and notebook / some paper, pour yourself a cuppa, and start creating.

Step 1: The Place 

First off, pick a place you find suitably intriguing or interesting. That can be somewhere you know, or a location from photos, or a random interesting place in the world. If you want ideas, try the first four Place links on the Writers' Links page. The first two let you choose a location by type, then you have lots of pictures of it; the third lists types of places for inspiration; the fourth gives you unusual locations around the world.

Step 2: The "facts" 

Next, write down 20 "facts" about the place, from the banal to the mysterious: some real ones, if you know anything about the place; some made-up ones; anything you randomly come up with. Allow yourself to invent and to add "silly" / "boring" ones. They don't all need to be great facts: that's why you're writing 20. And taking the pressure off lets you be more creative.

Step 3: The story 

Once you've got your list, you're going to select five of them:

  • Pick one "fact" as the final piece of information that explains everything.
  • Pick one "fact" as the first puzzling thing that your character encounters or discovers.
  • Pick three "facts" to go in between, which do ultimately help explain what's going on with this place, but which also seem to point to another answer. Put them in order of increasingly surprising / dramatic / intriguing.

You now have the shape of your mystery story: the first puzzling thing to create the initial mystery; the three layers / plot twists / red herrings to give shape to the middle of the story; and the final reveal. You also have plenty of background on your place, and a good sense of it (possibly some photos too) to write compelling description-as-action-and-atmosphere, as your character explores and starts to uncover the mystery.

You can stop there if you want: you've already practised the techniques of a) brainstorming freely; b) mapping out a story shape according to five pivotal "reveals"; and c) using place to generate the story. If you'd like to carry on, start writing the story from the character first arriving at the place, some atmospheric description, and uncovering the first puzzling thing…


The Writers' Greenhouse CommunityWant more Writing Skills? As a member of The Writers' Greenhouse Community, you'll get a new Writing Skill every week: quick fun activities to develop your writing across plot, character, description, style, genres, and poems.

Plus you'll get expert advice on tap, a friendly supportive writing community, and help sending your writing out.

Find out more and join here.  

Am I Planning Or Just Procrastinating?


Am I planning or just procrasinating?: Text overlays handcut post-it strips with purple borders

“How do I know if my planning is actually just procrastinating now?”
“Should I stop planning and start writing?”
“Is my planning just a writing-avoidance behaviour?”

I get variations on these questions a lot. So, first off: for those of you who prefer not to plan and just dive in and start writing – go! Be free! You're allowed to do that! You can do the plotty-planning stuff in your redraft stage. Work the way that suits you.

Those of you who like to plan, at least some, before you write: you're allowed to plan. Usually, when someone asks, “Am I planning or just procrastinating?” they do actually know which, in their heart of hearts, but a few fears or anxieties are clouding their clarity:

  • “Writing has to mean words on the page.”
  • “I have to perfect the plan / world before I can start writing.”
  • “I can’t start writing in case I get the words wrong.”

“Writing has to mean words on the page.”

It doesn't. Planning is part of the writing. It doesn’t mean you’re procrastinating: it’s part of the process. Not all parts of writing produce word count. (Read – or reread – Word Count Is Like Paint to set yourself free from the word-count trap.) And actually, everyone plans. Some plan first, then write. Some write, then redraft / plan afterwards.

So ask yourself, honestly, “Am I still busy with the planning or am I just nervous to write prose?” Often, when I discuss this with students, it turns out that they are still busy with the planning; they're just feeling like they “ought to have started already”. So here's a reassuring bit of info: when I start a new novel, whether this was back when I was ghost-writing or now, the first quarter of the time I spend on it is planning. These days, that's often three months of two writing days a week.

It’s fine to plan for as long as you need to. But be wary of thinking that…

“I have to perfect the plan / world before I can start writing.”

You don’t need a perfect plan. In fact, you can’t have a perfect plan: you’ll always learn more about the story, the world, and the characters through writing. Once, I did create a “perfect” plan: with my second ghost-writing novel, I was determined to be more efficient and planned every detail, down to each scene. Writing it was hell: there was nothing left to discover, no creative leaps, just an endless colour-by-number with words. It was also the worst novel I’ve written.

You want to leave yourself room to discover, invent, and have exciting creative leaps and “Aha!” moments in the writing. Those are often richer than what you could’ve consciously planned, because you learn your character / world / story so much more deeply through writing it. And remember, the person writing the story always knows it better than the person who planned it – so the writer gets to change the plan.

Likewise, some conundrums and mysteries are best solved through the writing. Sometimes you need to trust the process and leave things open: “Yes, I'm including the giant octopus. I don't know why, but I'm convinced it’s important.” Sometimes you can't know until the end whether it’s is an important detail or not. You might end up taking the giant octopus out. It might be the whole solution to the end.

Your plan doesn’t need to and can’t be perfect. It just needs to be enough that you can start writing. How detailed that is varies from person to person, so you need to trust yourself to know. In order to trust yourself, you also need to be sure you’re not thinking that…

“I can’t start writing in case I get the words wrong.”

Both things can be true: you can be still busy with the planning and nervous to write prose. Putting words on the page  can be scary, especially if the page is very very clean and you feel like the words you write now are The Words That Will Stay.

If you’re still planning and you’re nervous of the prose, write snippets. When you're planning, sometimes snatches of dialogue or brief bits of scene just come to you, unbidden: grab some fresh paper, and scribble them down while they're coming. Tuck them in a “snippets” folder. It's glorious, reaching that scene and finding your hasty drafts already written. That way you capture it when it's fresh, you know you're not afraid of writing prose because you're doing it, and you're not hurrying yourself past an important stage in your process.

If you honestly think you have finished planning, at least as much as you can for now, and you're just tinkering in case the words come out imperfect: write imperfect words. Write it badly, and fix it later. Honestly, we do that anyway, whether or not we intend to, so we may as well give ourselves the freedom of intending to. Scribble all over that clean clean page, and set about writing, badly, knowing you'll fix it later.

We’re not musicians on stage, trying to get everything right in one performance: we get to work in drafts. Rough out the action and add description later. Or write two pages of description because you need to know what everything looks like, then trim and interweave it later. Chuck down the dialogue and add the action later. Use boring familiar phrases which you’ll switch up for fresh ones later. Write in drafts, in layers. Include octopuses you might take out later.

*

Once you feel confident that you’re allowed to keep planning, that you don’t need a perfect plan before you start writing, that you can start writing alongside the planning, and that it’s fine to write imperfect first draft, then you can ask yourself “Am I planning or procrastinating?” And trust your own judgement.

If you want some help managing the strange mysterious process of planning, which can feel like mapping out mist, the Summer of Writing: Planning a Novel workshop will give you hands-on practical strategies, whether you’re starting from scratch or reworking raw draft. It’s in person in Oxford, full day, on Sat 9 August. Details and bookings are here; just 3 places left, so do be quick if you want to join it.

Why Can't They Remember?!


Why Can't They Remember?! Text overlays a collage of memorabilia in pale blue: cameo brooches, old newspapers, a playing card, etc.

It’s one of the most maddening things. You excitedly present the next instalment of your story to your writing group, your writing buddy, your friend who’s eagerly reading alongside your writing. You can’t wait for their reaction: their shock at your Dramatic Reveal, their thrill at the plot twist, their emotion at the most moving thing you’ve ever written…

Instead, they’re drawing a blank. They can’t remember who the character even is or confuse them with someone completely different. They’ve forgotten that plot thread, so your carefully constructed Dramatic Reveal lands with all the impact of a wet dish cloth. They’re asking “Is this about X character?” when it’s clearly five hundred years before: for crying out loud, it even says so on the page, right there, in the middle of that paragraph, see? “Five hundred years”. And that character: there was a whole scene about her, in chapter four! And that Dramatic Reveal: you have your notes from before; one of them spotted your foreshadowing and guessed what was coming! Are they even bothering to read your writing? How can they not remember?!

Sometimes, in writing group, we’ve discussed whether it’s because we’re not reading like “real” readers. “Real” readers don’t have to wait a week or a fortnight for the next instalment; they can just turn the page. “Real” readers aren’t following the story over a couple of years; they might finish the book in a month, a week, or even a single day of holiday.

It’s true, we’re not reading like “real” readers. We’re reading with our pens out, underling favourite bits, spotting repetitions, scribbling notes in the margin. We’re going back over the whole section in group, discussing it at length. Sometimes we’re reading the same scene again, rewritten with its previous issues ironed out. We’re paying incredibly close attention.

And those “real” readers, with the complete book in their hand? They’re reading in the bath. On the bus or the tube. In bed with their eyes drooping. On the sofa, curled up with a head full of flu. They’re listening while they chop vegetables for dinner or while they navigate the traffic on their way to and from work.

Every time, the group comes to the same conclusion: the gaps in time are more than balanced out by the incredibly close attention we’re paying to each other’s work. So if we can’t remember those details, the “real” readers don’t stand a snowball’s chance in hell.

Of course it’s frustrating and disappointing. Of course we’re tempted to pull up the exact passages that our writing buddies seem to have not even read or had wiped from their minds. But if they can’t remember, that’s a problem in the writing, which needs fixing in the writing.

As a teacher, I have a mantra: if a student doesn’t understand, that’s my fault, not theirs. It’s literally my job to help them understand. The same is true for us as writers: if readers don’t remember, that’s on us and it’s our job to help them. If two people in my group remember and one doesn’t, it still needs fixing. That’s a third of my readers confused, so why not make it clearer?

There are lots of things we want our readers to be wondering about. What’s going to happen next. If X is a bad ’un or is going to turn out trustworthy. Whether Y and Z will end up together. If that’s a clue or a red herring. We want to save the reader’s headspace for all of that, not squander it with them trying to work out the basics of who characters are, what happened before, and when even is this.

Frustrating as it may be to encounter the problem, fixing it is blissfully rewarding. It’s not like ironing a bug out of some code or correcting a spelling error, a dutiful necessary task. It is rich with discovery and delight. As you go back to make those characters more memorable and find ways to sneak in reminders, they leap to fuller life than they ever did before. As you seed memory-hooks into that past scene and weave them in to the new one, both turn thick with vivid detail and new story possibilities. When the phrase “five hundred years before” isn’t registering and you make everything look, feel, smell like it’s five hundred years ago, you discover astonishing new depths to draw on.

And even if you had to bite your tongue so hard it hurt, when you were getting feedback, now you can loosen it to thank them – because by flagging up the problem for you, they’ve helped you discover all this.

Then the next time you’re writing, you remember to create and seed those details in from the start, which embeds them even deeper in the story and opens up richer story possibilities. And then, when you’re asking the group if they remember X, they’re saying “Of course, how could I forget her? She’s the one…” and “Yes, absolutely! That was the bit where…”

Writing skill: Same act, different reasons


Same act, Different reasons

This week's Writing Skill is Same Act, Different Reasons, playing with character actions and motivations – and how those motivations shape the action. This is a two-parter, so if you have twenty minutes to spare, start with Part One. If you can only snatch ten minutes from the Jaws of Time, skip merrily ahead to Part Two.

Part One: Listing motivations

List exercises are always brilliant for coming up with ideas, because they take the pressure off the individual idea. As a rule of thumb, whatever you're trying to think of, whenever you can't come up with one, come up with twenty! In this list, you're going to come up with motivations: all the different reasons a person might do a thing.

Either give yourself ten minutes for this or write the numbers 1–20 down the side of a page. Some people prefer a time limit; some people find time limits stress them out and prefer a quota. You choose whatever suits you best. Then write a list of motivations. For example,

  • for love
  • to show off
  • as revenge
  • to cover someone else's mistake
  • out of laziness

It's fine to write big general motivations, eg "for love", "for money". Then, if you can, break those down into more specific motivations, each its own item in the list. Eg "for money" could be...

  • to pay basic necessities
  • to help a struggling friend / family member
  • to repay a debt
  • to keep up social appearances
  • to fund a gambling habit
  • to give to a charity

and so on. The more motivations you write, the more possibilities you see!

Part Two: Same Act, Different Reasons

The central action is simple enough: your character is going to sing a song in front of people. That could be around a fire with friends, in a folk-song type pub, at a formal historical gathering (Austen / Poldark style), out busking, whatever appeals to you. You don't need to have an existing character for this; they can simply emerge out of the action and through the writing.

Yu're going to write the same central action twice over, with the same character, each time with a different motivation. If you did Part One, you'll have your own list of motivations to refer to. If you didn't, here are some suggestions:

  • for love
  • to show off
  • as revenge
  • to cover for someone else's mistake
  • out of laziness
  • to repay a debt
  • to keep up social appearances

Pick two motivations that contrast very strongly for you. If you're doing this as a ten-minuter, set yourself a timer, five minutes for each piece. And if you'd like an extra challenge, then don't give the character's internal thoughts to explain their motivation: only describe their and others' actions and reactions, to show the motivation.


The Writers' Greenhouse CommunityWant more Writing Skills? As a member of The Writers' Greenhouse Community, you'll get a new Writing Skill every week: quick fun activities to develop your writing across plot, character, description, style, genres, and poems.

Plus you'll get expert advice on tap, a friendly supportive writing community, and help sending your writing out.

Find out more and join here.  

Making the Plot Matter


Making it Matter

Supposedly, we read stories "to find out what happens" – but in most stories, especially genre stories, we actually know the ending.  Anne Boleyn gets her head cut off. The romance ends with the couple together. The good side wins in fantasy. Yes, people play within and against a genre – "grey" characters in fantasy don't split into good-vs-evil - but still, the central rules hold. What if Mrs Coulter had "won" in His Dark Materials, Lyra's quest failed and Lyra dead? Or if Katniss was killed in The Hunger Games?

We know that's not going to happen. So why do we keep reading? Why do we care? Why does it matter?

Part of the reason is that the reader and author have a secret contract: the reader pretends not to know the ending, in return for the ending they were promised; the author will deliver the promised ending, and "hide" it from them for most of the book. The secret to that is plot-layering: the plot is rich enough to distract the reader from the ending. (That's where many genre romances fail, incidentally: the plot's too thin to hold the happy ending at bay and there's only so long that two rational human beings can sustain a misunderstanding.)

Often, in layering the plot, writers pull back from "big events" – they're "too melodramatic", "too unrealistic" - but in real life, people do die. (Everyone dies. Eventually. As George RR Martin is so intent on reminding us.) Friends do turn against each other. Shocking revelations do come to light, whether through the old trope of the box in the attic or the newer style of seeing inside someone's computer, or phone. The "unrealistic" / "melodramatic" defence is often a cover for being nervous of the big stuff, the good as well as the bad. But the story needs its chiaroscuro: its moments of bright light and deep dark.

That said, one can easily go too far: "A really BIG problem is one that affects THE WHOLE WORLD! There's a nuclear bomb in Rome!" Fine if you're writing action thrillers, perhaps, but you don't always need to make the problem bigger: sometimes you just need to zoom in closer and make it matter more. What's more, throughout this quest for obstacles and plot-layers, we often forget the ordinary stuff. We give our characters one giant problem to solve (Ebola outbreak! Raiders on the coast! The man you love is dying!) and make everything else in their lives trouble-free. Their fairy godmother takes care of everything else, from their clothes to their home to the reliability and health of everyone around them. 

Restoring normal, practical domestic / relational / financial / etc problems does two powerful things. First, it's a great source of material. It's not a distraction from your plot: make it part of your plot. Second, it's verisimilitude in a bottle: it grounds the story to make it convincing, realistic; it adds that grainy texture of real life that makes us believe even more strongly in the character and hence care even more about their story. 

Ultimately, what matters in the story is what matters to the character. And the more we know the character, the more we care about what matters to them.

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