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What's the Point of Description?


What's the Point of Description?

I’ve had some good teachers – in drawing, singing, running a business. Every time I find a good teacher, it reminds me of the difference between a taught course / curated resources versus just looking things up myself: they teach me the stuff I don’t know I need to know. Stuff I might otherwise ignore, dismiss, eyeroll at, or even actively refute.

Description is that, for most writers. Plot? Character? Dialogue? Everyone’s signing up to learn those. Description? I weave that in alongside the others, because I know you need it. Contemporary novels of all genres over 40% description, but so many people, avid readers of those novels, still believe description bogs things down and isn’t used so much these days.

So here are ten things all that description is doing.

It makes the story immersive. We live in our bodies; we experience the world through sensory information. That’s the info we need to feel like we’re living in the story.

It makes scenes memorable. Place is memory, as I’ve written about before. Do you want the reader to hold onto a particular scene or key information? Describe the place vividly.

It does your world building. Historical fiction, fantasy, science fiction, and travel fiction all hinge on a world that’s not the same as our own familiar environment. Everything you can describe – rooms, floors, food, clothes, scents, colours, plants – is giving information about your story’s world.

It creates mood and atmosphere. You want it darker? You want it creepy? Poignant? Vibrant? Intimate? Your description will create the mood in which you nest your action and dialogue.

It deepens your characterisation. Your character’s home. Their room. The pub they chose to meet in. The clothes they chose to wear, or are all they have. Every titbit of description here is a wealth of character info. Add point-of-view description from another character, and you’ve got a two-fer-one on characterisation.

It creates scene anchors. Are you interweaving story threads? Plaiting in sub-plots? Flashing back to the past then returning to the present? The rich description you seed in is the reader’s anchor for returning to that thread so they remember, quite literally, where they were in that story-thread before.

It creates action. Where your characters are limits or creates what they can do. Whether you’re writing epic fantasy, spicy romance, quiet literary fiction, or an action thriller, the place shapes what they can (or can’t!) do – so we need to know.

It paces your story. Need a beat for the reader to absorb what just happened, and really feel the ramifications? Want to draw out the building tension before The Thing happens – or doesn’t? Description is your pacing.

It’s the silence in dialogue. ‘They were silent for a long time’ doesn’t create a pause for the reader: it’s seven words; we skip right over it. A passage of description allows us to feel the silence, and whatever resonance that has in the scene.

It does your exposition. All that stuff you want to explain to the reader, for them to understand your characters, story, plot, world? A huge swathe of it can be woven in through descriptive detail.

With all that at work, it’s a wonder we can even cap description at 48%! We don’t give it all in one wodge, of course: we weave it in. Bringing the story to rich immersive life.

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Writing Skill: A Fond Farewell


A Fond Farewell

In the run-up to the Story Elements course, I'm posting a trio of Writing Skills, one a week, to get you exploring the different ingredients that go into story creation: premisecharactersplacetimeplot layeringtension & stakesplot point of viewbeginningsthemes & symbolssubplotsdetail & dialogueendings.

Bookings close in just three days!

This week's Writing Skill is A FOND FAREWELL, to play with the final four topics of the course: themes & symbols, subplots, detail & dialogue, and endings. It's also a delightful way of using epistolary fiction (stories told through documents) to make a short story, with a side-helping of exploring subtext, reveals, and voice.

Your character is writing a farewell letter – in which they are (rather badly) hiding that they're in love with the person they're writing to. Their badly-hidden love becomes increasingly clear to the reader, but they remain convinced that they're managing to hide it.

If you prefer writing to discover, you can just leap straight in and find out the rest through writing. Start "Dear H—," and just keep writing. If you get stuck at any point, then have a glance at the suggestions for planning below, to feed in further ideas.

If you prefer to plan a bit first, then take a few minutes to brainstorm / jot down notes around these three things:

  • How they're leaving (eg ship, train, plane, etc: whatever appeals to you for vibe / time period)
  • Why contact will be difficult once they're gone
  • How they know each other (eg visited town, holiday, friend of a friend, roommate, working together on something, went through some hardship together, etc)

I suggest you start writing once you have those bits of info, and let more details emerge through the writing. Planning can be useful to give us enough of a springboard to start writing, but never plan so much that you don't get to make discoveries through the process of the writing itself. Discovering through writing is part of the joy, and what we come up with that way is often more organic. Don't worry if your letter seems to go "off topic": follow it and see where it goes.

If you need more ideas of what to write about, then you could include... 

  • their supposed purpose in writing (eg to thank the person, clear something up, info they forgot to pass on when saying goodbye)
  • reminiscences of particular moments, objects, etc that they treasured
  • things they discussed together before leaving
  • references to people they both know
  • their current surroundings and the contrast of that with where they've left

Sometimes we can find a story's end through pure writing-to-discover; sometimes we need to step back a moment and do a bit more planning. So...

Towards the end: To make it a short story, you need some sort of pithy ending. Some possible endings you might consider are:

  • a reveal (to the reader) that the other person loves them too, though the character writing the letter remains unaware (SO TRAGIC 😭)
  • a postscript of how / when / where the letter is found, and by whom (that could be tragic, untragic, or anything in between)
  • a factual detail that gives the reader foresight (eg if the ship they're catching is The Titanic) – that could be a date, a place, a specific transport with a famously disastrous end, etc (the delicious chill of prescience)

or anything else that occurs to you!

Why this skill?

This Skill is a lovely organic way to explore the final four elements of stories: themes & symbols, subplots, detail & dialogue, and endings. A letter written by someone in love immediately gives you its theme, whichever approach you take to it, and the intense focus of love, how it latches onto and treasures the smallest objects, will spoil you for choice with symbols. That same focus also allows you to explore detail & dialogue, because every texture of every moment and every word of the beloved's means so much, when a character is smitten – and, of course, the letter itself means you're using the character's voice. Making it a short-story of a letter also lets you explore the possible endings. And through that ending, the letter itself can become a subplot of a larger context: of the person who finds the letter, or the factual detail that tells us the inevitable end.

These are the final four elements we explore in the Story Elements course: live online classes OR in person in Oxford, your choice. Read more about the course and heaps of reviews, and book your place here.

Writing Skill: Scene Bookends


Scene Bookends

This week's Writing Skill is SCENE BOOKENDS, to play with plot layering, tension & stakes, plot point of view, and beginnings. Scene Bookends are those first and last lines of scenes that drive the tension leading into the scene and create DA-DA-DAAAA! moments at the ends of scenes. What's the question that's driving the scene? What changes as a result of what happens? What does the reader hope or fear will happen next? That's what the starts and ends of your scenes should flag up, and here's how to make that happen.

For this, you need a story to work with, so you have a couple of options:

  • Grab a chapter or two of your work in progress, if you have one,
    OR
  • Pick a fairytale whose shape you know pretty well and jot down five key scenes. For example, for Cinderella: 1) Weepily cleaning while sisters plan ball, 2) Day of ball and Fairy Godmother does her thing, 3) Ball itself from arrival, 4) Fleeing at midnight, 5) The next day's true-love-by-shoe-size discovery.

Now you're going to write the first and last lines for those five scenes. Don't worry if you don't have the rest of the scene written, that's absolutely fine! You just want to make your first and last lines as dramatic as possible. You can do this completely by instinct or, if you prefer, use some of the tricks and techniques below – up to you. Sometimes it's helpful to go by instinct first, then compare with the tricks and techniques, to see what you can refine.

Tricks and techniques

If you're using a work in progress, look near the starts and ends of your scenes: what are your most dramatic lines? Could you move those up/down to bookend the scene? Could you start the scene a bit further down, with that dramatic line, and end it a bit sooner, with a dramatic line? Some writers (me included) tend to have a bit of "throat-clearing" at the starts of scenes, and carry on writing a bit longer than necessary.

For the first lines, think, What's the narrative question that's driving that scene? In the first scene of Cinderella, maybe that's Will anything nice ever happen to her? or Why are the stepsisters so awful to her? or Will she survive their brutality? Most of the time, you want the first line to flag up that question. For example,"Cinderalla edged into the kitchen, hoping the stepsisters wouldn't notice her this time." 

Alternately, you can play a little guess-who/what game with the first line: "A foreign princess approached her, dripping with diamante, more elegant than Cinderalla could ever dream of being." And then it turns out, a few lines into the scene, that she's seeing her reflection.

For the last lines, think, What's changed as a result of what's just happened? What does the reader hope or fear will happen next? You want your last line to flag that up like a giant arrow pointing to continuing the story. You have a bunch of different techniques you can draw on here:

  • cliff-hanger (end at most dramatic point) eg The clock clock strikes 12 and Cinderella's gown starts to fade into rags
  • dramatic irony (we know something the character doesn't) eg "Behind Cinderella, unseen, the clock stood at one minute to twelve."
  • false dawn: ("What could possibly go wrong!?”) eg The Fairy Godmother sending Cinderella off, confident everything will go exacty as planned 
  • near miss: (“Whew, that was close!”) eg Cinderella panicking about time as the clock chimes – no it's okay, it's only 11. If she then relaxes, that can also become more dramatic irony: as readers, we know she mustn't relax, because she'll forget the time again! We know how the story goes; she doesn't.
  • straight-up plot plan: Use the last line to set up what the character's planning to do next. eg a dirty tired Cinderella, just finished cleaning the kitchen, resolves that whatever happens, she will go to the ball.

Have fun!

Why this skill?

This Skill plunges you right into four key elements of stories: plot layering, tension & stakes, plot point-of-view, and beginnings. By separating out your scenes and working on the first and last lines of each, you're paying close attention to the plot purpose of that specific scene: that's part of your  plot layering,. And by creating strong narrative drama in those lines, you're highlighting the tension & stakes of each scene. 

Some of those techniques also highlight the plot point-of-view vividly: dramatic irony, for instance, can jump outside the character's point of view (us seeing the clock that Cinderalla doesn't) or can rely on the character's restricted point of view, compared to the reader's knowledge (her relaxing when it's only 11, not knowing the story because she's in it). And plot plan explicitly centers their point of view as protagonist.

These hooky lines to start and end also build the skills we need for beginnings of stories: ways to draw the reader in, before they know what the story's all about or what's going to happen.

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Plus you'll get expert advice on tap, a friendly supportive writing community, and help sending your writing out.

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Writing Skill: The Pretence


Cross Purposes

In the run-up to the Story Elements course, I'm posting a trio of Writing Skills, one a week, to get you exploring the different ingredients that go into story creation: premisecharactersplacetimeplot layeringtension & stakesplot point of viewbeginningsthemes & symbolssubplotsdetail & dialogueendings.

This week's Writing Skill is THE PRETENCE, to play with the first four topics of the course: premise, characters, place, and time. You have two characters, each of whom is pretending to be something they're not. They might be pretending they have a different job, status, class, nationality... whatever you fancy. I suggest you choose a different type of thing for each character. And both characters are trying to impress the other. For example, the CEO of a big finance company is pretending to be the janitor, to seem more practical and down to earth, and the new hire is pretending to be French, for reasons I haven't quite yet worked out, but which might emerge in the writing. NB: The reader already knows the truth about both characters, so we know they're lying, and we're giggling away and half eating our hands with the tension.

To start, spend a couple of minutes deciding what each is lying about, being reasonably specific. For example, if they're lying about their job, what's their actual job? What are they pretending is their job?

In choosing their lies, you'll also be generating the setting for the scene (the place and time). For example, with my CEO of a big finance company, I've immediately got a setting of the City of London, a towering glass building, a corporate environment, and I can keep that present day or jump back a bit in time. How about 2009, when bankers were deeply unpopular? That would give my CEO added motivation to hide their real identity!

You don't have to stick to your own lived timeline either: one of the characters could be a pyramid builder, lying about being the pharoah, or indeed the pharoah, lying about being a pyramid builder.

Once you've got your two characters through their lies, and the setting, spend the rest of the time (about 8 mins if you're doing a ten-minuter) writing their interaction. You can stick to dialogue mostly, throwing in action/description where it's relevant, as this is very much first-draft stuff. And play it for laughs!

Why this skill?

This Skill gives you a swift, nifty way in to the first four elements of stories: premise, characters, place, and time. I've given you the premise: two characters lying to each other. That's enough to start you off writing, and how you develop it is what will make it unique. Your characters are created through their lies: an unusual start to character development, but a fun one to loosen up your powers of invention, and it instantly creates character complexity. And those lies in turn give you your setting, your place and time, which immediately makes it easier to start writing and suggests new avenues of story and character possibility – such as my CEO's lie being in the context of the global economic crisis.

These four are the first four elements we explore in the Story Elements course: live online classes OR in person in Oxford, your choice. Read more about the course and heaps of reviews, and book your place here.

Making the Plot Matter


Making it Matter

Supposedly, we read stories "to find out what happens" – but in most stories, especially genre stories, we actually know the ending.  Anne Boleyn gets her head cut off. The romance ends with the couple together. The good side wins in fantasy. Yes, people play within and against a genre – "grey" characters in fantasy don't split into good-vs-evil - but still, the central rules hold. What if Mrs Coulter had "won" in His Dark Materials, Lyra's quest failed and Lyra dead? Or if Katniss was killed in The Hunger Games?

We know that's not going to happen. So why do we keep reading? Why do we care? Why does it matter?

Part of the reason is that the reader and author have a secret contract: the reader pretends not to know the ending, in return for the ending they were promised; the author will deliver the promised ending, and "hide" it from them for most of the book. The secret to that is plot-layering: the plot is rich enough to distract the reader from the ending. (That's where many genre romances fail, incidentally: the plot's too thin to hold the happy ending at bay and there's only so long that two rational human beings can sustain a misunderstanding.)

Often, in layering the plot, writers pull back from "big events" – they're "too melodramatic", "too unrealistic" - but in real life, people do die. (Everyone dies. Eventually. As George RR Martin is so intent on reminding us.) Friends do turn against each other. Shocking revelations do come to light, whether through the old trope of the box in the attic or the newer style of seeing inside someone's computer, or phone. The "unrealistic" / "melodramatic" defence is often a cover for being nervous of the big stuff, the good as well as the bad. But the story needs its chiaroscuro: its moments of bright light and deep dark.

That said, one can easily go too far: "A really BIG problem is one that affects THE WHOLE WORLD! There's a nuclear bomb in Rome!" Fine if you're writing action thrillers, perhaps, but you don't always need to make the problem bigger: sometimes you just need to zoom in closer and make it matter more. What's more, throughout this quest for obstacles and plot-layers, we often forget the ordinary stuff. We give our characters one giant problem to solve (Ebola outbreak! Raiders on the coast! The man you love is dying!) and make everything else in their lives trouble-free. Their fairy godmother takes care of everything else, from their clothes to their home to the reliability and health of everyone around them. 

Restoring normal, practical domestic / relational / financial / etc problems does two powerful things. First, it's a great source of material. It's not a distraction from your plot: make it part of your plot. Second, it's verisimilitude in a bottle: it grounds the story to make it convincing, realistic; it adds that grainy texture of real life that makes us believe even more strongly in the character and hence care even more about their story. 

Ultimately, what matters in the story is what matters to the character. And the more we know the character, the more we care about what matters to them.

Creating a sense of the time

A Sense of Time
"The Pooles, too, were very deliberately leaving the provinces, making themselves metropolitan. They had left almost everything behind - the three-piece suite, the Wilton carpets, the glass-fronted bookcases, the family silver. Elinor Poole said to Alexander that the exciting thing was that the flat was flat, the rooms, all in a row, just rooms. You could sleep or eat or work in any or all of them. They furnished it with fitted cord carpets in silver and greys, with white paint, geometrically patterned curtains. Carpenters fitted streamlined shelves and cupboards. The children had bright Finnish blankets, scarlet, blue, yellow. They put up a Ben Nicholson print, a Matisse poster ... Elinor grew her yoghurt in a white bowl with a beaded muslin cover: these where days when the English had not in general seen any yoghurt, let alone taken to having it delivered in sterile painted plastic pots." Still Life, AS Byatt

One of my favourite aspects of AS Byatt's quartet is her close attention to its period. Writing just a few decades after the time it's set, she is as meticulous about its period detail as if she were writing a historical novel. 

The pleasure of a strong sense of time is partly in the rich texture it creates. A sense of time permeates everything and every detail can evoke the period. What food do they eat? (Remember those ubiquitous parsley garnishes of the 1980s? The sudden profusion of rocket and balamic in the 90s? Can you remember what year you learnt to pronounce "quinoa"?) What colours predominate? (Remember the duck-egg blue and soft brown everywhere in the late noughties?) What do they clean themselves and their houses with, what products do they buy? (Anyone remember the harsh green fairy soap?) What were their names? What about their slang, their jobs, their homes, their furniture, their music? What was completely new and what did they want to leave behind in the past? 

But the sense of time goes beyond the textural, sensory world of objects, lovely as that is to revel in. It's ingrained in their views, their assumptions, their expectations. It's not just the texture of the story: it's the shape of it. In the Story Elements course, we explore how giving a premise a strong sense of time, and reshaping it to its era, can turn even a flimsy idea into a powerful story. 

A premise about a nurse who heals by non-medical means and gets engaged: so far, a bit nondescript. But what if it's a Victorian suffragette's battle to keep her job after marriage and insistence that "old wives' remedies" do work? Or a 1960s nurse's secret introduction of psychotherapy and talking cures into a hospital for traumatised Vietnam vets? Or a sangoma in the Boer War?

That's also why, when we're doing research in class, I get my students to do their initial research before I give them the story idea. It seems counter-intuitive, but it works better: they explore the time more open-mindedly, without zeroing in on the exact details around the story. The time comes first, with its own priorities and issues, and then the story gets nested within that.

No story is without a sense of time. Even if you think it's simply set "now", our now is already so vividly distinct from even our recent past, so ingrained with textures, opinions, possibilities, and constraints. Its distinctive nowness is a constant source of vibrant narrative detail. Everything that makes the world come vividly alive, for the reader.

Douglas Admas famously came up with this theory on technology: 

I've come up with a set of rules that describe our reactions to technologies:
1. Anything that is in the world when you’re born is normal and ordinary and is just a natural part of the way the world works.
2. Anything that's invented between when you’re fifteen and thirty-five is new and exciting and revolutionary and you can probably get a career in it.
3. Anything invented after you're thirty-five is against the natural order of things.
(from The Salmon of Doubt)

The same is true of how we see our own time, if we don't stop to think about it. But what if we do stop, if we do think about it, if we tunnel back through our memories just five or ten years? We start to notice the sharp differences from the past that help us observe the sharp distinctness of the now. For stories set in the past, the creative effort and discoveries come from research. For stories set now, that creative work is the art of noticing – through comparing with the past. And that in turn informs the stories we write into the future.

If you'd like to learn more about all the elements of storytelling, and enrich your storytelling in a dozen different ways, the Story Elements course explores the 12 key elements of stories through hands-on activities and real writing processes, in lively workshop-style classes. 


Should your characters be sympathetic?


Should Your Character Be Sympathetic?

Take a group of writers, throw in the question "Should characters be sympathetic?", and sit back to enjoy the argument. (You can usually guarantee the argument by including at least one literary author and at least one commissioning editor.)

In the Characters session on the Story Elements course, we create characters with a bunch of prompts and then check the emerging characters against three criteria. Is the character complex? Real people are contradictory, have mixed feelings, think one thing and do another, behave out-of-character, and have different sides to them. While we're inventing characters, we don't want to make them too smoothed-over and consistent, or they'll end up one-dimensional. Is the character interesting? Most engaging characters have something unusual, interesting, or larger than life about them. Even the most humdrum person is unique and distinctive to themselves. The most contentious question, though, is this: is the character sympathetic? That question comes with a massive caveat

Whether characters should be sympathetic has always been a matter for argument. Jane Austen wrote about Emma, "I am going to take a heroine whom no one but myself will much like," and expected that the book's popularity would suffer as a result. Women writers and characters seem to get more flak, for not being likeable: Claire Messud, author of The Woman Upstairs, was told by her interviewer, "I wouldn’t want to be friends with Nora, would you?" and Messud rightly flipped:
For heaven’s sake, what kind of question is that? Would you want to be friends with Mickey Sabbath? Saleem Sinai? Hamlet? Krapp? Oedipus? Oscar Wao? Antigone? Raskolnikov? Any of the characters in The Corrections? Any of the characters in Infinite Jest? Any of the characters in anything Pynchon has ever written? Or Martin Amis? Or Orhan Pamuk? Or Alice Munro, for that matter? If you’re reading to find friends, you’re in deep trouble. We read to find life, in all its possibilities. The relevant question isn’t ‘Is this a potential friend for me?’ but ‘Is this character alive?’
Somewhere along the line, sympathetic and likeable have become confused and we need to separate them out again.  Sympathetic means someone you can sympathise with, not the French sympathique (which does mean likeable). So really, what we're asking is "Can we sympathise with your character? What would make us like them more or understand them more? They don’t have to be 'nice', but we want to be able to get behind their eyes." That distinction – like them more or understand them more – is important. One student offered the alternative she uses: Can I respect this character? That question works for the strengths and weaknesses of the character she's currently creating, but wouldn't apply to every character. Even returning to the original meaning of a "sympathetic" character doesn't mean every main character should be sympathetic.

The value of sympathising with a character, of being able to look through their eyes, means that we care about their aims and wishes, even if we think they're wrong. In Silence of the Lambs, Hannibal Lecter is certainly monstrous, but we have moments where we can see through his eyes, care about what he wants: "I've been in this room eight years, Clarice. I know that they will never, ever let me out while I'm alive. What I want is a view. I want a window where I can see a tree, or even water." Lecter hasn't become likeable, but in that moment, we can feel alongside him that intensity, that desperate and so small request. Lecter isn't the main character, though: for most of the book, we're in the company of Clarice.

A story's personal stakes depend on how much we can sympathise with the character, in this sense. Certain genres rely especially heavily on personal stakes: literary fiction (we'll argue about whether that's a genre another time) and romantic fiction especially. The character's desires and aims are what drive these stories; the degree to which we care about their desires and aims is the degree to which we sympathise with them.

In AS Byatt's tetralogy (The Virgin in the Garden, Still Life, Babel Tower, and A Whistling Woman), Frederica is dissatisfied and frequently annoying – often to those around her and sometimes to the reader as well. She's not especially likeable and the narrative doesn't rely on us liking her. At times, though, it does rely on our sympathising with her, being able to care about her desires and aims as strongly as she does, especiall in Babel Tower: in her silent, hemmed-in struggle to retain her selfhood when she's living with her baby surrounded by her husband's staff; in her fight for custody; in her frustrating and uncompromising refusal to foist all the blame onto him. We couldn't care what happens in those parts of the plot if we didn't care about Frederica's desires and aims in them.
Similarly, In Kazuo Ishiguro's Remains of the Day, Stevens is not "likeable" in the banal sense. You would not want him to "be your friend". He is pompous and verbose from the start (hilariously so). As the novel progresses, he appears increasingly complicit in wrongdoing and morally weak. His inability to show feeling or compassion in even the most severe circumstances is shocking. Yet somehow, it breaks our hearts. We care enough that his father's downfall and his own inability to mourn make us grieve. We yearn for him to let his guard down and find happiness with Miss Kenton, even as we realise he never will. Our grief for him stems from the pathos and poignance of his character, but we do care.

Can you write a novel with a wholly unsympathetic character, with whom the reader feels no shred of fellow feeling?  Ian McEwan did, with Solar. Michael Beard is revolting, selfish, and entirely unlikeable from start to finish. Nothing he does inspires our sympathy or any desire for him to "win". Although we hear the story from his point of view, we never share his point of view. His aims never become our hopes for the narrative. Personally, I found it a difficult and unpleasant read – and I think that's fine. The main character is a difficult, unpleasant person to spend time with. That doesn't make it a bad novel.

Should your characters be sympathetic? I don't believe that there is an answer; it's not binary. I don't believe in rules, in writing: I believe in principles. I compare it to artists learning about art. Artists don't have to work out the principles of perspective from scratch for themselves; they're allowed to learn them. But you can learn how perspective works and then be Picasso. You don't have to obey principles, only understand how they work. Having a "sympathetic character" is a principle, not a rule: we find out what the principle is, we learn the effects on a story of sympathetic and unsympathetic characters, and then we decide what we want to do, understanding what the effects will be.

The Writers' Greenhouse CommunityWant more writing advice? In The Writers' Greenhouse Community, you'll get expert advice on tap, help developing your writing, and the chance to connect with your writing community.

Find out more and join here.

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Summer Workshops
AUGUST 2026
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Meddling with Poetry
OCT–NOV 2026
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