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Writing Skill: Magic Power Backfires


Magical Power Backfires

Magic is a joyous aspect of fantasy, but without limits, magic will scupper your plot or leave giant plot loopholes. Some ways of restricting magic are that it’s…

  • addictive
  • drains the person using it
  • creates an imbalance
  • built-in limits of the aid (eg potions)
  • dangerous for the world or the user
  • comes at a cost
  • the resources to make it are limited

Having the magical power backfire, though, creates a lovely new dimension to it, following law of unintended consequences. This Writing Skill gives you a lighthearted way to play with it, to explore the story possibilities it opens up. I suggest you spend 10–20 minutes on it, whichever suits. Grab your notebook, pen, and a cuppa, and curl up somewhere comfy.

If you’re using this Skill as your starting point

What superpower or magical power have you always really wanted? (For me, that's breathing underwater or flying.) You're going to give someone that magic power – and then explore all the ways it backfires and all the problems it creates.

If you’re using your own story with magic in it

Pick any magic that appears in your story.

Once you've got your magic

That power might seem like such a wonderful thing to have, but it's going to backfire, in all sorts of unexpected ways. For the user, for those around them, in other ways... 

I suggest you do this as a freewriting exercise, to explore all the ways it goes wrong. Freewriting means writing continuously and completely non-judgementally, without caring about good / bad ideas, grammar, non-sequiturs. Write anything that comes into your head; just keep writing. Follow it and see where it goes. You’re creating raw material, like weaving cloth which you can later cut up and sew together.

That freewriting might include talking out loud to yourself on paper, writing snippets of dialogue or description, summarising events, dipping into storytelling whatever comes out of your pen.

Allow yourself to discover, and have fun!

The skills you're developing

Freewriting: Freewriting is a wonderful way to create raw material, to develop and explore ideas you might otherwise cut back earlier, and to discover voices and subject matter you would never have consciously planned. It could turn into any of the different kinds of writing. Equally valid and valuable, it could simply be the beautiful art of forming sentences on paper, or an exercise in writing more freely – a freedom you can carry into your other writing.

Constraining magic: As I said at the start, we always need to constrain magic, in fantasy, so it doesn't ruin the plot. Using the magic's own inherent properties is an especially satisfying and uncontrived way to do that.


The Writers' Greenhouse CommunityWant more Writing Skills? As a member of The Writers' Greenhouse Community, you'll get a new Writing Skill every week: quick fun activities to develop your writing across plot, character, description, style, genres, and poems.

Plus you'll get expert advice on tap, a friendly supportive writing community, and help sending your writing out.

Find out more and join here.  

Writing Skill: Soundscape Sliders


Soundscape Sliders

My two favourite soundscape sites for writing, MyNoise and Ambient Mixer, both create soundscapes of different places and situations by mixing a bundle of different sounds. Each sound has its own slider, and the listener can play with the sliders to adjust it. For instance, MyNoise's "Medieval Village" has ten sliders: Watermill, Pastoral (birdsong and brook), Rejoicing bells, Fire bell, Trotting horse, Carriages, Market, Animals, Blacksmith, and Fanfare. Ambient Mixer's "Victorian London" has eight: Colombia Road Flower Market, Horse Whinny, Church Bells, Pre Thunderstorm, Steam Train, Rain on Umbrella, Rain on Cement, and Carriages at Night.

This Writing Skill uses that idea for a lovely exploration of sounds in your writing. I suggest you spend 10–20 minutes on it, whichever suits. Grab your notebook, pen, and a cuppa, curl up somewhere comfy, and have fun!

If you’re using this Skill as your starting point

Pick a genre you like, any genre: cosy detective fiction, romantasy, Gothic, historical, space opera, near-future science fiction, epic fantasy, mythology, paranormal fantasy, dystopia, alternate history, folklore, steampunk, urban paranormal, or anything else you fancy.

Each of the genres in that list will create its own sense of place and the sounds you might expect. For example, if you choose mythology and go for Viking mythology, then your sense of place might be on a longboat or a coastal village in Scandinavia. If you choose folklore, you're likely looking at an old-fashioned rural village or farm. If you choose cosy detective fiction, that's likely to be an English village (but it could also be a Caribbean island). If you choose steampunk, that's definitely Victorian era, but it doesn't have to be London; it could be anywhere you choose. If you choose urban paranormal, then what urban spot are you picking: Oxford? Cheltenham? Croyden? So pick your genre and let that dictate what kind of place you're imagining.

If you’re using your own story

Use the main setting in that. If your characters move around a lot, pick the area you'll be using the most, or one that you want to imagine in more detail.

Once you have your place

You're going to plan a soundscape for it, featuring ten sliders. What key ten sounds would you pick out to create the complete atmosphere of being there? Brainstorm all the possible sounds you could include. If you want more ideas, spend 5 mins or so browsing MyNoise or Ambient-Mixer. (If you've come on any of the courses recently, I'll have sent you soundscapes each week, to look back at.) Save the rest of your time for inventing your own soundscape, though.

Already, that will have given you a much more heightened awareness of sounds, to include in your writing. If you want to play with it more, I have two suggestions:

  • Actually make your soundscape in Ambient Mixer! Here's the details on how. It's limited to eight channels, so you'll need to pick your top eight out of your ten. If you make one, do share it in the comments. Massive bonus here if you have an ongoing project: you can enter the sound of your world, using your own soundscape, any time you're writing. It's a time-consuming adventure, mind, so only choose this option if you're looking to fritter away several hours!
  • Write a sound description of your place: a good ten minutes' or so writing, so you really stretch your writing legs with it, giving us everything in terms of the sounds it makes and exploring your sound vocabulary.
Have fun!

The skills you're developing

Part of the joy of stories, for both readers and writers, is imagining ourselves into different places and times. That's especially true of the genres I listed: the sense of place is central to the story. That full-body immersion works best when you give readers all the details their bodies need: not just the sights, but the sounds, smells, tastes, and sensations. It's easy to forget the non-visual senses when we're writing, though. With sounds, we're often pleased if we can muster up one or two to mention. Soundscapes are a wonderful way to remind ourselves just how rich and varied the landscape of sound actually is and how many different things we're hearing at any one time.

The Writers' Greenhouse CommunityWant more Writing Skills? As a member of The Writers' Greenhouse Community, you'll get a new Writing Skill every week: quick fun activities to develop your writing across plot, character, description, style, genres, and poems.

Plus you'll get expert advice on tap, a friendly supportive writing community, and help sending your writing out.

Find out more and join here.  


Writing Skill: The Market


The Market

Markets and their ilk are a lovely moment in writing: a rich opportunity for description and world-building, filled with sensory potential. The only hitch is that as you cheerfully launch your character into this wealth of stuff, you suddenly have to invent all the stuff! Your writing flow suddenly grinds to a halt as you start googling "types of fish" or "ornamental stuff" or "tropical fruit"... Enter Reverse Dictionary.

Reverse Dictionary gives you words that use a word or phrase in their definition. For example, if you look up "ornamental", you won't get synonyms (decorative, showy, etc) but a list of ornamental things: lampshades, figurines, beading, doilies, etc. It also works well with phrases, eg "tropical fruit" brings up heaps of names of tropical fruit. If you struggle to get the exact slew of results you're after, think of one example of what you want (eg "figurine") and put that into an actual dictionary, eg dictionary.com. Look at the definition for a key word, then plug that into the Reverse Dictionary.

This Writing Skill gives you a lovely way to play with this, and hugely enrich your writing. I suggest you spend 10–20 minutes on it, whichever suits. Grab your notebook, pen, and a cuppa, curl up somewhere comfy, and have fun!

  • If you’re using this Skill as your starting point, pick any time or place setting you like – historical, contemporary, your country, another country, somewhere completely imaginary, whatever appeals.
  • If you’re using your own story, use your own time and place setting, or your own imaginary world.

Spend a few minutes brainstorming the categories of things they'll sell there. For my imaginary world, that's fish, fruit and veg, fowl, spices, and assorted snacks. For a realist story in my home town, I'd also have clothes stalls, knickknacks, second-hand books, and so forth.

Next, spend the rest of the time using Reverse Dictionary to look up types of that thing, and jotting down the examples which catch your eye.

That's it! A brief but thorough trial-run of the Reverse Dictionary, and a much expanded sense of a story's world. To take it further, launch into some writing: have a character enter the market and encounter all these stalls and things, including as many senses as you can.

The skills you're developing

Specificity: Moving from generalities and categories (eg ornaments) to specific detail creates a much richer sense of your story: the details are what bring it alive for the reader.

Sensory description: Markets are inherently multisensory: visually busy, noisy, and an opportunity to include tastes and smells, which are often harder to weave in. This makes the story far more immersive to read.

World-building: Markets are a fantastic chance to showcase your story's world in all its richness and idiosyncrasy, especially if it's a world your readers are unfamiliar with: a foreign country; a historical setting; an imaginary fantasy or science-fiction world. Spending time delving into everything it contains will also enrich your world beyond the market square: next time someone's munching on street-food, buying another character a present, or preparing dinner, you have a much wider repertoire to draw on.


The Writers' Greenhouse CommunityWant more Writing Skills? As a member of The Writers' Greenhouse Community, you'll get a new Writing Skill every week: quick fun activities to develop your writing across plot, character, description, style, genres, and poems.

Plus you'll get expert advice on tap, a friendly supportive writing community, and help sending your writing out.

Find out more and join here.  

Writing Skill: Mystery Place


Summer Writing Skill: Tiny Twists

Writing mysteries is partly about an intense atmospheric sense of place, and partly a complex little puzzle of laying out your clues, reveals, and red herrings so the reader's neither bewildered nor bored, but enthralled, guessing along eagerly. This Writing Skill is a nifty way of playing with both halves, your rich place and mapping out the story's shape.

 The Writing Skills come alive when you play with them, rather than just reading them, so steal yourself 10–20 minutes, grab your pen and notebook / some paper, pour yourself a cuppa, and start creating.

Step 1: The Place 

First off, pick a place you find suitably intriguing or interesting. That can be somewhere you know, or a location from photos, or a random interesting place in the world. If you want ideas, try the first four Place links on the Writers' Links page. The first two let you choose a location by type, then you have lots of pictures of it; the third lists types of places for inspiration; the fourth gives you unusual locations around the world.

Step 2: The "facts" 

Next, write down 20 "facts" about the place, from the banal to the mysterious: some real ones, if you know anything about the place; some made-up ones; anything you randomly come up with. Allow yourself to invent and to add "silly" / "boring" ones. They don't all need to be great facts: that's why you're writing 20. And taking the pressure off lets you be more creative.

Step 3: The story 

Once you've got your list, you're going to select five of them:

  • Pick one "fact" as the final piece of information that explains everything.
  • Pick one "fact" as the first puzzling thing that your character encounters or discovers.
  • Pick three "facts" to go in between, which do ultimately help explain what's going on with this place, but which also seem to point to another answer. Put them in order of increasingly surprising / dramatic / intriguing.

You now have the shape of your mystery story: the first puzzling thing to create the initial mystery; the three layers / plot twists / red herrings to give shape to the middle of the story; and the final reveal. You also have plenty of background on your place, and a good sense of it (possibly some photos too) to write compelling description-as-action-and-atmosphere, as your character explores and starts to uncover the mystery.

You can stop there if you want: you've already practised the techniques of a) brainstorming freely; b) mapping out a story shape according to five pivotal "reveals"; and c) using place to generate the story. If you'd like to carry on, start writing the story from the character first arriving at the place, some atmospheric description, and uncovering the first puzzling thing…


The Writers' Greenhouse CommunityWant more Writing Skills? As a member of The Writers' Greenhouse Community, you'll get a new Writing Skill every week: quick fun activities to develop your writing across plot, character, description, style, genres, and poems.

Plus you'll get expert advice on tap, a friendly supportive writing community, and help sending your writing out.

Find out more and join here.  

What's the Point of Description?


What's the Point of Description?

I’ve had some good teachers – in drawing, singing, running a business. Every time I find a good teacher, it reminds me of the difference between a taught course / curated resources versus just looking things up myself: they teach me the stuff I don’t know I need to know. Stuff I might otherwise ignore, dismiss, eyeroll at, or even actively refute.

Description is that, for most writers. Plot? Character? Dialogue? Everyone’s signing up to learn those. Description? I weave that in alongside the others, because I know you need it. Contemporary novels of all genres over 40% description, but so many people, avid readers of those novels, still believe description bogs things down and isn’t used so much these days.

So here are ten things all that description is doing.

It makes the story immersive. We live in our bodies; we experience the world through sensory information. That’s the info we need to feel like we’re living in the story.

It makes scenes memorable. Place is memory, as I’ve written about before. Do you want the reader to hold onto a particular scene or key information? Describe the place vividly.

It does your world building. Historical fiction, fantasy, science fiction, and travel fiction all hinge on a world that’s not the same as our own familiar environment. Everything you can describe – rooms, floors, food, clothes, scents, colours, plants – is giving information about your story’s world.

It creates mood and atmosphere. You want it darker? You want it creepy? Poignant? Vibrant? Intimate? Your description will create the mood in which you nest your action and dialogue.

It deepens your characterisation. Your character’s home. Their room. The pub they chose to meet in. The clothes they chose to wear, or are all they have. Every titbit of description here is a wealth of character info. Add point-of-view description from another character, and you’ve got a two-fer-one on characterisation.

It creates scene anchors. Are you interweaving story threads? Plaiting in sub-plots? Flashing back to the past then returning to the present? The rich description you seed in is the reader’s anchor for returning to that thread so they remember, quite literally, where they were in that story-thread before.

It creates action. Where your characters are limits or creates what they can do. Whether you’re writing epic fantasy, spicy romance, quiet literary fiction, or an action thriller, the place shapes what they can (or can’t!) do – so we need to know.

It paces your story. Need a beat for the reader to absorb what just happened, and really feel the ramifications? Want to draw out the building tension before The Thing happens – or doesn’t? Description is your pacing.

It’s the silence in dialogue. ‘They were silent for a long time’ doesn’t create a pause for the reader: it’s seven words; we skip right over it. A passage of description allows us to feel the silence, and whatever resonance that has in the scene.

It does your exposition. All that stuff you want to explain to the reader, for them to understand your characters, story, plot, world? A huge swathe of it can be woven in through descriptive detail.

With all that at work, it’s a wonder we can even cap description at 48%! We don’t give it all in one wodge, of course: we weave it in. Bringing the story to rich immersive life.

The Writers' Greenhouse CommunityWant more writing advice? In The Writers' Greenhouse Community, you'll get expert advice on tap, help developing your writing, and the chance to connect with your writing community.

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Writing Skill: The Pretence


Cross Purposes

In the run-up to the Story Elements course, I'm posting a trio of Writing Skills, one a week, to get you exploring the different ingredients that go into story creation: premisecharactersplacetimeplot layeringtension & stakesplot point of viewbeginningsthemes & symbolssubplotsdetail & dialogueendings.

This week's Writing Skill is THE PRETENCE, to play with the first four topics of the course: premise, characters, place, and time. You have two characters, each of whom is pretending to be something they're not. They might be pretending they have a different job, status, class, nationality... whatever you fancy. I suggest you choose a different type of thing for each character. And both characters are trying to impress the other. For example, the CEO of a big finance company is pretending to be the janitor, to seem more practical and down to earth, and the new hire is pretending to be French, for reasons I haven't quite yet worked out, but which might emerge in the writing. NB: The reader already knows the truth about both characters, so we know they're lying, and we're giggling away and half eating our hands with the tension.

To start, spend a couple of minutes deciding what each is lying about, being reasonably specific. For example, if they're lying about their job, what's their actual job? What are they pretending is their job?

In choosing their lies, you'll also be generating the setting for the scene (the place and time). For example, with my CEO of a big finance company, I've immediately got a setting of the City of London, a towering glass building, a corporate environment, and I can keep that present day or jump back a bit in time. How about 2009, when bankers were deeply unpopular? That would give my CEO added motivation to hide their real identity!

You don't have to stick to your own lived timeline either: one of the characters could be a pyramid builder, lying about being the pharoah, or indeed the pharoah, lying about being a pyramid builder.

Once you've got your two characters through their lies, and the setting, spend the rest of the time (about 8 mins if you're doing a ten-minuter) writing their interaction. You can stick to dialogue mostly, throwing in action/description where it's relevant, as this is very much first-draft stuff. And play it for laughs!

Why this skill?

This Skill gives you a swift, nifty way in to the first four elements of stories: premise, characters, place, and time. I've given you the premise: two characters lying to each other. That's enough to start you off writing, and how you develop it is what will make it unique. Your characters are created through their lies: an unusual start to character development, but a fun one to loosen up your powers of invention, and it instantly creates character complexity. And those lies in turn give you your setting, your place and time, which immediately makes it easier to start writing and suggests new avenues of story and character possibility – such as my CEO's lie being in the context of the global economic crisis.

These four are the first four elements we explore in the Story Elements course: live online classes OR in person in Oxford, your choice. Read more about the course and heaps of reviews, and book your place here.

Place is memory

We are physical, sensory beings living in physical sensory bodies and that is how we navigate the world. If you want your readers to live inside your story, not just be told about events from a distance, you have to give them a physical sensory world to live inside. And that means describing it.

Description often gets a bad rep in writing, accused of "bogging the story down" or "swathes of unnecessary description" - as if description had no part in story or were always, by definition, unnecessary. We might feel like that now about some nineteenth-century novels. When I was sixteen, I taught my brother and his two best friends their final-year setwork, Thomas Hardy's Far from the Madding Crowd (oh, the things we do for love, or at least for teenage crushes on brothers' friends) and the endlessly eloquent descriptions of fields drove all three boys beserk with frustration. Even for the literature-loving younger sister, three pages on one vista was hard to stomach. So yes, all that rhapsodising about a single "featureless convexity of chalk and soil" may well feel unnecessary and bog the story down, to a contemporary reader, or at least in a contemporary book. A total lack of description, however, is just as bad, if not worse.

Coming Next:

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