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Writing Skill: Scene Bookends


Scene Bookends

This week's Writing Skill is SCENE BOOKENDS, to play with plot layering, tension & stakes, plot point of view, and beginnings. Scene Bookends are those first and last lines of scenes that drive the tension leading into the scene and create DA-DA-DAAAA! moments at the ends of scenes. What's the question that's driving the scene? What changes as a result of what happens? What does the reader hope or fear will happen next? That's what the starts and ends of your scenes should flag up, and here's how to make that happen.

For this, you need a story to work with, so you have a couple of options:

  • Grab a chapter or two of your work in progress, if you have one,
    OR
  • Pick a fairytale whose shape you know pretty well and jot down five key scenes. For example, for Cinderella: 1) Weepily cleaning while sisters plan ball, 2) Day of ball and Fairy Godmother does her thing, 3) Ball itself from arrival, 4) Fleeing at midnight, 5) The next day's true-love-by-shoe-size discovery.

Now you're going to write the first and last lines for those five scenes. Don't worry if you don't have the rest of the scene written, that's absolutely fine! You just want to make your first and last lines as dramatic as possible. You can do this completely by instinct or, if you prefer, use some of the tricks and techniques below – up to you. Sometimes it's helpful to go by instinct first, then compare with the tricks and techniques, to see what you can refine.

Tricks and techniques

If you're using a work in progress, look near the starts and ends of your scenes: what are your most dramatic lines? Could you move those up/down to bookend the scene? Could you start the scene a bit further down, with that dramatic line, and end it a bit sooner, with a dramatic line? Some writers (me included) tend to have a bit of "throat-clearing" at the starts of scenes, and carry on writing a bit longer than necessary.

For the first lines, think, What's the narrative question that's driving that scene? In the first scene of Cinderella, maybe that's Will anything nice ever happen to her? or Why are the stepsisters so awful to her? or Will she survive their brutality? Most of the time, you want the first line to flag up that question. For example,"Cinderalla edged into the kitchen, hoping the stepsisters wouldn't notice her this time." 

Alternately, you can play a little guess-who/what game with the first line: "A foreign princess approached her, dripping with diamante, more elegant than Cinderalla could ever dream of being." And then it turns out, a few lines into the scene, that she's seeing her reflection.

For the last lines, think, What's changed as a result of what's just happened? What does the reader hope or fear will happen next? You want your last line to flag that up like a giant arrow pointing to continuing the story. You have a bunch of different techniques you can draw on here:

  • cliff-hanger (end at most dramatic point) eg The clock clock strikes 12 and Cinderella's gown starts to fade into rags
  • dramatic irony (we know something the character doesn't) eg "Behind Cinderella, unseen, the clock stood at one minute to twelve."
  • false dawn: ("What could possibly go wrong!?”) eg The Fairy Godmother sending Cinderella off, confident everything will go exacty as planned 
  • near miss: (“Whew, that was close!”) eg Cinderella panicking about time as the clock chimes – no it's okay, it's only 11. If she then relaxes, that can also become more dramatic irony: as readers, we know she mustn't relax, because she'll forget the time again! We know how the story goes; she doesn't.
  • straight-up plot plan: Use the last line to set up what the character's planning to do next. eg a dirty tired Cinderella, just finished cleaning the kitchen, resolves that whatever happens, she will go to the ball.

Have fun!

Why this skill?

This Skill plunges you right into four key elements of stories: plot layering, tension & stakes, plot point-of-view, and beginnings. By separating out your scenes and working on the first and last lines of each, you're paying close attention to the plot purpose of that specific scene: that's part of your  plot layering,. And by creating strong narrative drama in those lines, you're highlighting the tension & stakes of each scene. 

Some of those techniques also highlight the plot point-of-view vividly: dramatic irony, for instance, can jump outside the character's point of view (us seeing the clock that Cinderalla doesn't) or can rely on the character's restricted point of view, compared to the reader's knowledge (her relaxing when it's only 11, not knowing the story because she's in it). And plot plan explicitly centers their point of view as protagonist.

These hooky lines to start and end also build the skills we need for beginnings of stories: ways to draw the reader in, before they know what the story's all about or what's going to happen.

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Making the Plot Matter


Making it Matter

Supposedly, we read stories "to find out what happens" – but in most stories, especially genre stories, we actually know the ending.  Anne Boleyn gets her head cut off. The romance ends with the couple together. The good side wins in fantasy. Yes, people play within and against a genre – "grey" characters in fantasy don't split into good-vs-evil - but still, the central rules hold. What if Mrs Coulter had "won" in His Dark Materials, Lyra's quest failed and Lyra dead? Or if Katniss was killed in The Hunger Games?

We know that's not going to happen. So why do we keep reading? Why do we care? Why does it matter?

Part of the reason is that the reader and author have a secret contract: the reader pretends not to know the ending, in return for the ending they were promised; the author will deliver the promised ending, and "hide" it from them for most of the book. The secret to that is plot-layering: the plot is rich enough to distract the reader from the ending. (That's where many genre romances fail, incidentally: the plot's too thin to hold the happy ending at bay and there's only so long that two rational human beings can sustain a misunderstanding.)

Often, in layering the plot, writers pull back from "big events" – they're "too melodramatic", "too unrealistic" - but in real life, people do die. (Everyone dies. Eventually. As George RR Martin is so intent on reminding us.) Friends do turn against each other. Shocking revelations do come to light, whether through the old trope of the box in the attic or the newer style of seeing inside someone's computer, or phone. The "unrealistic" / "melodramatic" defence is often a cover for being nervous of the big stuff, the good as well as the bad. But the story needs its chiaroscuro: its moments of bright light and deep dark.

That said, one can easily go too far: "A really BIG problem is one that affects THE WHOLE WORLD! There's a nuclear bomb in Rome!" Fine if you're writing action thrillers, perhaps, but you don't always need to make the problem bigger: sometimes you just need to zoom in closer and make it matter more. What's more, throughout this quest for obstacles and plot-layers, we often forget the ordinary stuff. We give our characters one giant problem to solve (Ebola outbreak! Raiders on the coast! The man you love is dying!) and make everything else in their lives trouble-free. Their fairy godmother takes care of everything else, from their clothes to their home to the reliability and health of everyone around them. 

Restoring normal, practical domestic / relational / financial / etc problems does two powerful things. First, it's a great source of material. It's not a distraction from your plot: make it part of your plot. Second, it's verisimilitude in a bottle: it grounds the story to make it convincing, realistic; it adds that grainy texture of real life that makes us believe even more strongly in the character and hence care even more about their story. 

Ultimately, what matters in the story is what matters to the character. And the more we know the character, the more we care about what matters to them.

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